Game Development Community

dev|Pro Game Development Curriculum
GuiBitmapTickCtrl

A class that expands the GuiBitmapCtrl so that it is allowed to process updates via script on every tick.

Author JeffH Date 05/27/2013 (12:48 pm) Comment 3 comments

PlayerData defined weapon loadout

This will change the players loadout from a predefined set of weapons to what ever the MainWeapon is set to inside of the PlayerData.

Author Glenn Bermingham Date 05/24/2013 (2:01 am) Comment 0 comments

Keyboard Sensitivity Slider

Adds a keyboard turning sensitivity slider bar to the control tab in options. Gives players the ability to adjust their keyboard turning sensitivity.

Author Glenn Bermingham Date 05/14/2013 (12:13 pm) Comment 3 comments

Ai Poses Redux

A redux of an older concept which enables Ai to change poses via script. Completely changed the method of doing it in C++ and thus eliminated many of the problems which I have come across with the original.

Author Steve Acaster Date 05/07/2013 (6:29 am) Comment 6 comments

SHA1 in Torque

This is resource will allow you to add to the engine the ability to produce SHA1 hashes and expose it to TorqueScript. I added a second function to compute SHA1 digests on files, it's probably not the best way to load and read the file, but it will work even with very large files (about 5 seconds on my system for a 400Mb file) without having to load it in memory.

Author Kyrah Abattoir Date 04/08/2013 (5:28 pm) Comment 5 comments

Controlling the camera angle in GuiObjectView

This is a very simple mofification of the GuiObjectView class that will add methods and controls to set the camera rotation through the gui editor. This is useful if you have non interactive GuiObjectView and want to set them to a specific view angle.

Author Kyrah Abattoir Date 04/07/2013 (9:32 pm) Comment 3 comments

TorqueScript and TAML syntax for Vim

I wanted it, so I made it. Vim is really cool once you get to know it, and start to find some plugins you like.

Author Daniel Buckmaster Date 04/05/2013 (9:40 pm) Comment 3 comments

Road Mesh as Terrain Border

Terrain border was one of my biggest fear when it came to making my game. Controlling were the player could and could not go seemed so hard. But this seemed to do the trick very well!

Author Kevin Mitchell Date 03/23/2013 (6:13 pm) Comment 18 comments

Fix for the onCollision detection when stepping

This fixes an issue I found with the engine where you need to detect the interaction with an object that you are stepping on. Before if the object meets the requirement of maxStepHeight then it is skipped as part of the collision detection.

Author Kevin Mitchell Date 03/10/2013 (3:49 pm) Comment 3 comments

T3D RTT and Audio Capture

This resource is a combination of a couple of things. To show how to do simple RTT and to show how to capture audio data (in Windows Vista and up). You can pick and choose what you want out of this resource. Also, this should be considered a WIP. I wanted to get this into people's hands so they can play/use pieces or all of it.

Author Demolishun Date 03/03/2013 (9:31 pm) Comment 14 comments