Simple update for the turbulence postfx to make it look more visually appealing. This works with T3D Mit 3.0 but should work even for most older versions of T3D. I didn't test back dated engines outside of Mit 2.0, but there is nothing crazy going on in this shader.
Author smally Date 07/30/2013 (10:04 am) Comment 28 comments
We are gonna need a bigger brush... Somebody one day said that they would like bigger brushes for terrain work, and recently somebody else mentioned it, so i had a play around and here we are.
Author Bloodknight Date 07/27/2013 (12:13 pm) Comment 12 comments
I little while ago I was working on an image format to help protect my art assets in T2D before it became MIT. I had plans to, at some point, add it to T3D and I have finally gotten around to it.
Author Travis Evans Date 07/17/2013 (11:53 pm) Comment 7 comments
Torque 3D writes it's temporary files locally - which is not going to happen if it's located in the Program Files directory - which may not be so great for the end user. This resource should put all temporary files like prefs in the user's documents folder.
Author Steve Acaster Date 07/01/2013 (10:03 am) Comment 11 comments
If you crouched under an object and then started sprinting or jumping your player would stand up and get stuck in the object above it.
Author Glenn Bermingham Date 06/13/2013 (6:14 pm) Comment 8 comments
With this little resource you can change the coverage of a Cloudlayer from within script. It requires a small modification of the source code.
Author Richard Marrevee Date 06/09/2013 (12:41 pm) Comment 4 comments
Adds crouchEnergyDrain and minCrouchEnergy to PlayerData. Good for increased energy regeneration or disabling crouch while too low on energy.
Author Glenn Bermingham Date 06/04/2013 (11:42 am) Comment 2 comments
This code was originally done in 1.1. It should work with 1.2 and above. All I ask if anyone makes any useful changes. Please post here! Thanks
Author Kory Imaginism Date 06/03/2013 (6:30 am) Comment 17 comments
Just something I attempted to make that may help with readjustments to the forest elements after being placed. This will help all those who like me make terrain changes after placing everything and not wanting to manually drag all those objects out or erase and start again.
Author Kevin Mitchell Date 06/02/2013 (3:36 pm) Comment 5 comments
This resource allows you to change the color of the torque3D 3.0 caustics postFX from within script.
Author Richard Marrevee Date 05/30/2013 (1:57 pm) Comment 7 comments








