Using AFX and random team skins to add random chaos to a level. Try Physical Zone is now - Explodo! Junk cars in the level can now be affected by projectiles and damage...
Author Gibby Date 03/19/2014 (7:43 am) Comment 1 comments
The first resource from my recent 7-Day PDL entry. A simple add-on to enhance any big T3D explosion or spell effect. Includes scripts to use with afx too!
Author Gibby Date 03/17/2014 (4:11 pm) Comment 3 comments
The loading of precompiled shaders improves a lot loading times especially on "heavy" missions.
Author thanasimos Date 03/12/2014 (3:29 pm) Comment 7 comments
This is the first of many class type character I'm working on for the RPG Tool Kit. In case someone else wants to play with the source character its here free.
Author Kevin Mitchell Date 03/09/2014 (12:56 pm) Comment 5 comments
If your like me, I didnt like the Ammo/Ammo Amount counter in the hud. I wanted to see how many clips I had in inventory and the amount of ammo in the current clip like 3/30. The first 30 round clip is loaded with 3 remaining 30 round clips... This counter uses the current weapon, ammo, and clip system!!
Author Donnie Hutson Jr Date 03/04/2014 (11:08 pm) Comment 4 comments
Ported to T3D from Daniel Buckmaster's 2009 resource for TGE... Allows you to group datablocks into subfolders for better organization.
Author Paul Weston Date 02/27/2014 (11:49 am) Comment 7 comments
pxFluids have never been functional in stock Torque3D, until now. this enables pxFluids for T3D 3.5 in ten minutes or less.
Author deepscratch Date 02/24/2014 (11:56 am) Comment 13 comments
Hi all, i think i will show you, how i got fixed that trigger problem. I know some engine fixes are around. I try out all this fixes, but the triggers get not really fixed by this engine bug fix. Here my temporary solution for the problem with the trigger.
Author D Fasel Date 02/24/2014 (4:55 am) Comment 17 comments
A map created in Vue 11 for Torque 3D Game Engine. Feel free to use how ever you want. Textures do indeed need more close up detail but for far off it looks good. To me at least. PS make sure to add the proper normal's to the terrain. In the video i did not.
Author Kevin Mitchell Date 02/23/2014 (10:51 am) Comment 30 comments
This recourse can replace the default T3D 3.5 user interface (light grey) with another called Dark UI
Author Nils Eikelenboom Date 02/20/2014 (10:55 am) Comment 38 comments








