Adds a dynamic screen bokeh dirt/sun glare shader using scatter sky. Customizable with a number of variables and textures. Also fixes a bug in scatter sky related to occluding sun flares.
Author Felix Willebrand Westin Date 07/13/2014 (8:16 am) Comment 23 comments
Sahara is a tech extension to the Torque 3D game engine by GarageGames which lets you create more realistic game environments by generating naturally accumulated dirt, snow, dust or any other material over your game shapes. BitGap Games has graciously allowed me to release this under MIT.
Author Quinton Delpeche Date 07/11/2014 (11:50 am) Comment 16 comments
This resource is a very useful addition for highlighting objects using a PostFX shader. When turned on, the screen will change to black and white, except for designated objects which will appear as bright red. This could be used for night vision, thermal vision, highlighting objectives or special items in a game, highlighting ammunition or health pickups, etc. More Images can be seen here: http://phoenixgamedevelopment.com/blog/?p=727
Author Jack Stone Date 07/01/2014 (7:27 pm) Comment 13 comments
My goal was a master server that could run in mono, and one that would be extensible/modified with relative ease. Enter Dependency Injection...
Author Joshua Leeming Date 06/22/2014 (5:32 am) Comment 5 comments
This is just a collection of small guides for Torque3D thats helpful for new T3D - developers. Taken from my guide at http://illusionalgames.com/Tutorial/Read/5
Author Lukas Joergensen Date 04/22/2014 (9:48 am) Comment 2 comments
One of those tasks of mine was to expand the GuiObjectView to support mounting more objects to the main model, and this little resource will help you do so.
Author Robert Fritzen Date 04/16/2014 (2:26 pm) Comment 4 comments
This shows how to setup a character in 3ds max to get them in T3D correctly with out any melting skin effect.
Author Kevin Mitchell Date 04/01/2014 (7:16 pm) Comment 3 comments
This is something that I have created to help modulate all of the push and popping going on in the code. This make remapping for GUIs, Different actions, Vehicles and etc easier.
Author Kevin Mitchell Date 04/01/2014 (9:40 am) Comment 31 comments
So I've been working on improving my terrain generation workflow. I think this is a good start. Since I'm using 2 engines now. This covers both Unreal 4 and Torque 3D for these tutorials.
Author Kevin Mitchell Date 03/27/2014 (9:55 pm) Comment 8 comments
Use guiObjectView to create a 3d arrow in the player hud and point the player in the right direction....
Author Donnie Hutson Jr Date 03/21/2014 (8:25 pm) Comment 2 comments







