How to make a weapon which uses energy and not ammunition. To keep things simple we will inherit a lot things from Lurker weapon like shapes, animations and audio.
Author Steve Acaster Date 02/11/2015 (9:15 am) Comment 5 comments
Check out https://randomascii.wordpress.com/2011/11/11/source-indexing-is-underused-awesomeness/ and then check out this resource, because source indexing and symbol servers are underused awesomeness
Author Richard Ranft Date 12/17/2014 (5:59 am) Comment 3 comments
I made a bunch of new skins for the Torque3D default soldier, with a more military look. They are also much more memory efficient.
Author Duion Date 11/29/2014 (11:24 am) Comment 4 comments
More memory friendly and more dirty texture maps for the Lurker and Ryder default weapons in Torque3D.
Author Duion Date 11/27/2014 (9:53 am) Comment 12 comments
Are you tired of those monotone footsteps when wlaking around in your mission? This resource add a little variation to it.
Author Richard Marrevee Date 10/28/2014 (10:22 am) Comment 8 comments
Are you ready for an improved look for your game template GUI's? Do you want to get started with saving and retrieving data on your T3D server quickly? Look no further, with this addition to your Full Template you will be able to choose a skin for your soldiers, login to your server, and have all that data saved in XML.
Author Jesse Allen Date 10/12/2014 (2:56 pm) Comment 10 comments
This recourse can replace the default T3D 3.6.1 user interface (light grey) with another called Dark UI
Author Nils Eikelenboom Date 10/09/2014 (9:06 pm) Comment 19 comments
learn how to request assets from lordrockit free 3d assets on lordrockit's tumblr!!!! make your request today!!!!! order now and receive a free gift!!!! lol jk
Author Lordrockit Date 08/22/2014 (11:30 am) Comment 2 comments
If you're unsatisfied how the shadows (normals) of 3d GroundCover shapes are rendered, you can brighten the dark faces up with this resource.
Author Nils Eikelenboom Date 07/16/2014 (12:16 am) Comment 14 comments
I was trying to set up a way to preview and select player models in the Choose Level dialog and I discovered that the datablocks aren't loaded yet. I tried loading them in onWake()/onDialogPush() but it was slow, and the system whined because it tries to load them again on level start.
Author Richard Ranft Date 07/13/2014 (10:28 am) Comment 17 comments









