I have created two functions to do some animation on the GUI layer. Keep in mind, this should not be done for all the animation in your game, as it seems to be slower that using the playfield. You can also move the X and Y of the GuiBitmapCtrl controls.
Author Dean Parker Date 06/26/2010 (5:45 pm) Comment 2 comments
This system adds a new GUI Control Image that will greatly increase the performance of the touch controls. Users can now drag their finger off the buttons without it staying in the on position. Update includes multi-button action, angle out, joydisc auto zeroing. No Torque script programming required to manage and is fully automatic. Add 2 files to iTGB source and recompile.
Author Dean Parker Date 04/24/2010 (11:18 pm) Comment 6 comments
This is an updated c++ code based on Dave Calabrese's D-Pad blog. http://www.torquepowered.com/community/blogs/view/18925 I tried to post the source code but there was a limit on the amount of text I could post.
Author Dean Parker Date 02/25/2010 (10:14 pm) Comment 2 comments
This software is the source code for a lightweight bridge between the Lua scripting language and Torquescript. Using this makes it possible to write parts of your game logic in Lua and use Torquescript mainly for engine specific pieces of the game.
Author Joe Rossi Date 02/01/2006 (5:01 pm) Comment 96 comments




