This function does what it says - it checks if a file exists. Useful, no doubt. A function may exist that does this already. If so...whoops!
Author Andrew H Date 11/03/2011 (2:45 pm) Comment 5 comments
A simple extension of the new "_hd" system in iTorque 1.5, which allows you to keep the code clean while adding HD and non-HD support to your Gui files.
Author Luis E Pabon Date 10/24/2011 (1:22 pm) Comment 1 comments
This resource addresses something I have not seen officially added yet to the iTGB netwrok. That is a system I have come up with to allow for a simple drag menu system ah lah Angry Birds or any other major iOS game.
Author rennie moffat Date 10/03/2011 (7:46 pm) Comment 8 comments
Implement calls to Apple's advertising platform iAd in iTorque Done with 1.4.1
Author Pedro Vicente Date 09/27/2011 (6:50 pm) Comment 5 comments
This resources makes the console subsystem to be thread-safe in Torque 3D. Same can be applied to other engines.
Author Fyodor -bank- Osokin Date 09/13/2011 (5:01 am) Comment 8 comments
Under windows7 and OS X files that are created during runtime are stored outside of your game's install directory, but stock iT2D/T2D/TGE/TGEA (not sure about T3D) reads from the install directory. This will fix that.
Author Alain Labrie Date 08/30/2011 (12:33 pm) Comment 0 comments
This utility lets you "pin" clipboard items to a window, and switch between them. I made it for my personal use a while back, that I think other people may find it useful. Useful for any kind of programming, and possibly writing prose.
Author Dan Keller Date 08/20/2011 (11:12 am) Comment 1 comments
This resource addresses the "Auto-Updater for TGE/TGB/TSE" resource, and handles my updates to get it functioning for TGEA. I have not tested it on T3D, but someone can do so.
Author Robert Fritzen Date 08/08/2011 (4:28 pm) Comment 13 comments
Simple and easy updater / downloader. Works with anything, not just Torque. It's so simple, I need to add this sentence to reach 100 characters.
Author Dan Keller Date 08/08/2011 (3:35 pm) Comment 5 comments
This is Part 5 of the Minimal Template series. In this resource we will be adding the ability to change levels and adding sound.
Author Pedro Vicente Date 08/07/2011 (12:49 pm) Comment 8 comments








