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How to Make a Jump Function in TGB/iTGB/TGE

Jumping seems to be a common question. It is a common function to have but on the outside it seems rather baffling. In the following tutorial I am going to teach you how to make one for yourself.

Author CharlesL Date 01/24/2012 (12:54 pm) Comment 0 comments

Video playing in iOS 5.x skip by tap and control if finished

iPhoneMoviePlayback.mm modified for control different iOS version and device then by tap you skip video and control if video finished

Author Andrea Fraboni Date 01/18/2012 (12:03 pm) Comment 0 comments

GuiFadeinBitmapCtrl Script Events

The GuiFadeinBitmapCtrl is pefect for a game splash screen, but it could use a couple of script callbacks to make it more efficient.

Author Ben Sparks - Warspawn Date 12/28/2011 (10:49 pm) Comment 3 comments

Torque 2D Quick Tip Tutorials

The Making Indie Games is back to creating free resource for Torque. We have developed a quick tip series where you will find development tips and tutorials on certain features of the engine. Check out what we have already developed.

Author Kevin OFlaherty Date 12/20/2011 (1:23 pm) Comment 4 comments

Turn-based Networking in iTorque 2D

Networking in iTorque?...Yes you can! This resource has torque script interface for turn-based networked games through Game Center.

Author Ben Steffen Date 12/16/2011 (12:51 pm) Comment 6 comments

SimSet Batched Function Call

Wouldn't it be very useful to be able to call a single function on all the objects in a SimGroup/SimSet if they are a common type? This resource answers your question with a resounding "YES!"

Author Michael Perry Date 12/09/2011 (12:32 pm) Comment 7 comments

Adding the TestFlight SDK to iTorque 1.5

A tutorial for implementing the TestFlight SDK on iTorque 1.5, as well as a sample for one of the API functions.

Author Luis E Pabon Date 11/13/2011 (6:20 pm) Comment 1 comments

Torque Script Video Series Released!

Three videos for Torque 3D/2D and iTorque 2D have been released; They teach Torque Script. Thank you everyone for your help and feedback!

Author Kevin OFlaherty Date 11/11/2011 (1:45 pm) Comment 11 comments

SFX Library - Monsters, Creatures, and Heroes

High quality voice samples for almost any style game or production. You get a considerably large amount (about 1.5GB) of voice samples of monsters, creatures, and heroes, all in high quality 24-bit at 96kHz, table referenced and sorted!

Author Jamaal Ephriam Date 11/07/2011 (5:26 pm) Comment 7 comments

Reflection Grid (27 Page Torque 2D Tutorial)

Reflection Grid is a complete game tutorial where all steps and code examples are fully explained; readers will know what they are doing and why. Beginners will benefit from the thoroughness of the guide, while advanced users will master its techniques for use in their own projects. The Making Indie Games team believes all Torque users have something to gain by reading this guide, and we will reimburse all unhappy customers.

Author Kevin OFlaherty Date 11/05/2011 (10:14 am) Comment 4 comments