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Fixing the iTorque2D script stack (missing script variables)

iTorque2D has a bug in the script stack, which under certain situations, can make function parameter script variables randomly disappear, thus breaking your game. This resource provides a fix for this issue. It is tested on iT2D 1.5 but should work for all versions.

Author Drew Parker Date 07/31/2012 (8:00 pm) Comment 4 comments

Custom Lists in Torque Script (Making Indie Games Closing)

Learn how to make custom lists in Torque Script and apply them with using object IDs. The code contained in this resource is a time saver for any Torque Scripter.

Author Kevin OFlaherty Date 05/22/2012 (2:36 pm) Comment 1 comments

t2dTextObject Drop Shadows

Automatically add drop shadows to text without creating multiple text objects. Adds TorqueScript methods to t2dTextObject.

Author Noby Nobriga Date 05/02/2012 (6:49 pm) Comment 6 comments

StringUnit helper

Are you using StringUnit::getUnit all the time in your code? If so you may be wasting valuable CPU time since getUnit scans the entire string from the beginning each call. Instead, this handy helper will only scan the string once, caching the unit positions in a vector.

Author James Urquhart Date 04/29/2012 (1:47 am) Comment 0 comments

Updating iTorgue 2D v1.5 for retina display on iPad 3rd gen

Unfortunately some assumptions in the engine about retina display are now invalid due to the release of the 3rd gen iPad with retina display. The result is that an iPad or Universal app run on the new iPad will suffer from a major input problem where touch input does not match up to the display. This resource details what changes I made to the engine to enable 1.5 to both support the new retina resolution of 2048x1536, and to fix the touch input issues.

Author John Vanderbeck Date 04/27/2012 (2:00 pm) Comment 14 comments

A resource for musicians (or would-be ones)

This neat resource explains the tools available to help one make music, particularly how to simplify the loop writing process

Author Philip Gregory Date 04/25/2012 (9:53 am) Comment 1 comments

Pause Game Function and in-game menu

In this tutorial I will teach you how to make a pause game gui pop up when you press a button of your choice. This tutorial is mainly meant for the PSK, and does not require source edits. (Tested with T.G.B. 1.7.6)

Author Orion the Hunter Date 03/01/2012 (5:40 am) Comment 19 comments

PSD reader for Torque 3D

We all know, that Torque 3D have a great feature - live material updating.. But lets make artists' life even more easier! Teach your Torque to load PSD files as textures!

Author Fyodor -bank- Osokin Date 02/03/2012 (4:42 am) Comment 11 comments

A big hole in HNGamers (an updated file upload site)

Introducing HNGamers new file handling site! This site is replacing the old HNgamers Unofficial Torque uploading system that mirrored EB's site.

Author Sean Rice Date 01/31/2012 (8:01 am) Comment 10 comments

Twillex: Tweening for Torque

You know how Adobe Flash has "Tweening" between start and end? And how these "tweens" allow your motions to "ease in" and "ease out" instead of just do linear motion? Yeah that!

Author Charlie Patterson Date 01/25/2012 (11:54 pm) Comment 53 comments