Presents a script that creates an action map implementing all the inputs available from a game pad. This script is useful for testing a gamepad and determining which physical button corresponds to which T2D MIT event.
Author Michael Smith Date 08/18/2013 (10:43 pm) Comment 1 comments
No more errors pertaining to PSK when you try to build! This workaround will make PSK compatible with the final release of Torque Game Builder (1), so you can stop using that buggy 1.7.6 copy! Please note that I tested this on a Mac so all references made will be for Xcode, but it shouldn't be hard to interpret the terms into those of Visual Studio.
Author Orion the Hunter Date 06/12/2013 (9:45 am) Comment 0 comments
This is resource will allow you to add to the engine the ability to produce SHA1 hashes and expose it to TorqueScript. I added a second function to compute SHA1 digests on files, it's probably not the best way to load and read the file, but it will work even with very large files (about 5 seconds on my system for a 400Mb file) without having to load it in memory.
Author Kyrah Abattoir Date 04/08/2013 (5:28 pm) Comment 5 comments
I wanted it, so I made it. Vim is really cool once you get to know it, and start to find some plugins you like.
Author Daniel Buckmaster Date 04/05/2013 (9:40 pm) Comment 3 comments
I am going to share a little utility I put together to avoid a ton of typing. When handed between 100 and 400 images or sounds at a time it really makes you think of short cuts. It does not register the new assets with the asset database, and I leave that as an exercise for the reader.
Author Richard Ranft Date 03/02/2013 (7:44 am) Comment 3 comments
There has been much confusion over how to get sounds working in (i)T2D so I thought I'd make some nice editor-integrated sound importer with a sweet GUI and lots of bells and whistles. Then I remembered that T2D is going MIT and that my cool importer would have no editor to integrate with.... So I settled for this quick little bit instead!
Author Richard Ranft Date 01/02/2013 (2:41 pm) Comment 1 comments
Attach a system that saves the games progress for you to continue at another time. Please note this was tested in PSK only, but could be adapted to other games.
Author Orion the Hunter Date 11/07/2012 (10:33 am) Comment 6 comments
Using a previous resource from the forums, I've added a firing button so you can get started on a twin stick shooter for iOS devices.
Author Andy Hawkins Date 10/13/2012 (10:21 pm) Comment 8 comments
Reflection Grid is a complete game tutorial where all the steps and code examples are fully explained; reader will know what they are doing and why. Beginners will benefit from the thoroughness of the guide, while advanced users will master its techniques for use in their own projects.
Author Kevin OFlaherty Date 10/04/2012 (9:45 pm) Comment 0 comments
I decided to develop a fun project, Rock Paper Paper Scissors. There are a total of 5 videos are a walkthrough for creating this game. New users as well as more experienced Torque developers will find tricks in this video series.
Author Kevin OFlaherty Date 08/15/2012 (12:25 pm) Comment 0 comments









