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TGEA Color Tinting Shadergen Addition

Allows you to specify a color tint to be used in TGEA's material system. This allows you to make different colored versions of the same textures with a minimal impact loss. Ideal for RPGs and armor/body color tinting.

Author J.C. Smith Date 03/06/2008 (11:38 am) Comment 10 comments

fxSwarm TGEA

TGEA port of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4163. This is an object that makes swarm particles (not the same as other particles) move in a swarm. There are many options that can be changed to affect how the swarm moves. It was based on Melvs fxRenderObject.

Author Shaderman Date 03/06/2008 (11:37 am) Comment 2 comments

TGEA Dynamic Skins & Material Swapping

Implements a system for blending multiple texture layers together using shaders so you can customise the look of shapebase derived objects. Also allows you to swap materials.

Author Gareth Fouche Date 02/28/2008 (8:41 am) Comment 104 comments

TGE crash when changing mounted object playing thread

In TGE 1.5.2 (I don't look for older ones), when you mount an object A onto another one B, and play a thread THRD1 on A, and then changed the datablock of the mounted object A (to change its shape for instance) to a DTS that has no sequence inside, the engine crash. It seems that it happens because it try to applicate the previous thread sequence on the new datablock that doesn't have it. And I don't find any existing means of removing a thread. So I tracked the error and patched it as follow.

Author Nicolas Buquet Date 02/22/2008 (10:58 am) Comment 4 comments

guiAdvBarHud

Advanced bar hud that can be used for health/ energy or any value. Bars can be rendered as color filled, image based, and even as arcs. Supports image animations by use of DML files.

Author Ryan Mick Date 02/22/2008 (10:58 am) Comment 8 comments

Time Function

This method is used to return the system clock time in any format you want

Author Joe Gamer Date 02/22/2008 (10:58 am) Comment 1 comments

GUIVehicleHealthBar for TGEA

The orginal resource was created by Anthony Rosenbaum. This control displays the health of a vehicle.

Author CodingChris Date 02/19/2008 (6:33 am) Comment 3 comments

GuiScrollCtrl enhancement - horizontal scroll

What this resource gives you? 1. If you press-n-hold SHIFT, than the GuiScrollCtrl will do horizontal scrolling instead of vertical (if horizontal scroll is enabled of course, else - no changes in behaviour) 2. If there is nothing to scroll vertically, it will try to scroll "horizontally" automatically

Author Fyodor -bank- Osokin Date 02/19/2008 (6:32 am) Comment 0 comments

Super Environment Package

This package contains a collection of the most popular and useful new environment upgrades and objects. The resources have been updated to work with TGE 1.5.2, and include new replicators, Ben Garney's forest pack, terrain deformation, and more.

Author Michael Perry Date 02/19/2008 (6:31 am) Comment 32 comments

Selecting non-modal GuiControls in the GuiEditor

If you have a non-modal GuiControl ("non-modal" in this context means "invisible to mouse events"), it's modeless even in the GuiEditor, which means you can't select it. Frustrating ! This resource introduces a new method on GuiCanvas, "SetSelectNonModal()", which does what you might think, and changes the GuiEditor uses it.

Author Orion Elenzil Date 02/15/2008 (12:24 pm) Comment 0 comments