Game Development Community

dev|Pro Game Development Curriculum
Particle Alignment - TGEA 1.7.1

Used to align particles along an absolute axis for rendering surface effects, among other things. This is for TGEA 1.7.1.

Author asmaloney (Andy) Date 10/01/2008 (7:18 am) Comment 10 comments

max2dtsExporterPro enhancement: user-specified vertex normals!

This patch isfor max2dtsExporter (Pro). It will allow exporter to actually export vertex normals from "how it's seen in viewport". If you worked with complex geometry like character and have separate meshes for body - you may have noticed that there are visible lighting seams where separate meshes meet each other... So, let's fix it! We will let exporter know about "real" normals.

Author Fyodor -bank- Osokin Date 09/29/2008 (1:30 pm) Comment 3 comments

iPhone SDK Tutorial: Reading data from a SQLite Database

Quick tutorial on using SQLite with the iPhone SDK. I didn't write this tutorial but saw it and thought it might be helpfull to someone. I haven't tested it either because I don't have a mac. http://dblog.com.au/iphone-development-tutorials/iphone-sdk-tutorial-reading-data-from-a-sqlite-database/

Author mb Date 09/26/2008 (7:22 am) Comment 1 comments

Adding Joystick Functionality to Torque on the Mac with SDL

This resource uses SDL to add basic joystick/gamepad support to Torque on the Mac. It was created by Dorian Yeager. "This is an escape character test for the live server." /~ & "This is only a test."

Author David Montgomery-Blake Date 09/25/2008 (7:31 am) Comment 1 comments

Mission Editor Snapping Tool Update

This is a "minor" update to my previously released snapping tool. It smooths over some problems and adds a bit more control and ease to the whole "point and click" process.

Author Daniel Hopkins Date 09/24/2008 (6:49 am) Comment 7 comments

TGEA 1.7.1 Custom Hardware Cursors

This resource shows a basic way to import your own custom cursors for use as hardware cursors, for those mouseover needs!

Author Dave Young Date 09/24/2008 (6:49 am) Comment 12 comments

Hiding Meshes v2

This is a second (improved) version of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421 (by http://www.garagegames.com/my/home/view.profile.php?qid=5342) made for TGEA (could be back-ported to TGE with minor changes). This resource allows you to toggle visibility of parts of your ShapeBase-based objects (like Vehicle or Player), like Clothes, Armor, etc. This requires that your model is made with separate meshes, e.g. not with single object.

Author Fyodor -bank- Osokin Date 09/24/2008 (6:49 am) Comment 46 comments

Upfront Datablock Loading

This shows how to load up datablocks when the client starts, and not have to include them as part of the mission connection sequence, dramatically improving mission load times. With this change, I can jump from server to server with <10 second load times.. most of the time it's 3-5 seconds.

Author Dave Young Date 09/22/2008 (11:47 am) Comment 14 comments

Using scripts to make ArcaneFX datablocks

This short article shows how to use a script to generate a bunch of complete spells, which might just be variations of the same process.

Author Dave Young Date 09/22/2008 (11:46 am) Comment 2 comments

Sleepless

A small program to prevent a PC from going into sleep mode. Windows only.

Author Nathan Kent Date 09/22/2008 (11:46 am) Comment 7 comments