I have found that there is very little information, in both the Torque Game Engine documentation and the online forums, concerning the orientation and positioning of character mount points in 3ds Max
Author Kerry Enfinger Date 10/31/2008 (7:07 am) Comment 2 comments
free roads.........................................................................................................................................................................................................................................
Author James Hawn Date 10/27/2008 (6:54 am) Comment 5 comments
For the times when you need a random string!
Author XD Date 10/23/2008 (11:24 am) Comment 3 comments
This behavior code makes the camera follow the object assigned to it, and very fluidly. It's basically just one line of code, so it doesn't tax the cpu too much (I hope..) Just apply this behavior to the object you want it to follow and you're all set.
Author Jeffrey Sweeney Date 10/22/2008 (9:22 am) Comment 4 comments
The attached zip contains a new black overlay GUI control which can be used to fade in or out screens like the menu or the playgui.
Author Mquaker Date 10/22/2008 (9:21 am) Comment 0 comments
This is a 3D radar Gui control which is visually similar to the radar from the classic space game 'Elite'.
Author Guy Allard Date 10/22/2008 (9:21 am) Comment 14 comments
Every developer has his or her own way of indenting and reading source code. Regretfully, new lines and indents in the TGEA 1.7.1 source are nothing like what I'm used to. Here's what I did to make the source more readable to me.
Author Konrad Kiss Date 10/14/2008 (12:04 pm) Comment 10 comments
There seems to be a lot lost in translation with the copy and paste of ExoDuS resource. So to eliminate that I decided to make a patch.
Author Jace Date 10/13/2008 (7:41 am) Comment 3 comments
Each opacity map supports a maximum of 4 different terrain textures although Atlas can handle much more than this. In order to utilize more terrain textures you must add additional opacity maps. This resource demonstrates how to store an extra opacity map in your Atlas file as well as how to load it.
Author Matt Kronyak Date 10/03/2008 (2:47 pm) Comment 19 comments







