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dev|Pro Game Development Curriculum
Poser 5 & 6 to Torque - Character Workflow

This HowTo resource will show you how to Get your characters and animations from Poser 5 or 6 to Torque.

Author BrokeAss Games Date 12/17/2008 (6:39 pm) Comment 12 comments

SimSet::DumpTree()

a simple utility to dump the contents of a SimSet (ergo SimGroups, ergo GuiControls).

Author Orion Elenzil Date 12/17/2008 (7:03 am) Comment 2 comments

Mantling

The problem with most FPSs, to me, is that their movement is extremely inorganic and rigid. Get Kork moving around the level like an agile cat-burgler.

Author Daniel Buckmaster Date 12/15/2008 (6:33 am) Comment 14 comments

World Editor Asset Refresh/Reload Button

Place a "Refresh" button on the World Editor / Mission Editor that reloads all game asset files so that you do not have to restart your game to place new assets.

Author Dante Falcone Date 12/04/2008 (2:35 pm) Comment 1 comments

Your guide to WheeledVehicles

I spent a little while over the last holiday messing around with the starter.racing demo. Here are my findings...

Author Daniel Buckmaster Date 11/29/2008 (6:00 pm) Comment 12 comments

TGE Shader Pack

This pack of 4 shaders - Normal mapping, fur rendering, skin shader and a toon shader, modifies some core functionality of the modernization kit for TGE and adds support for modern graphics effects on animated/static DTS shapes

Author Koushik Date 11/20/2008 (1:38 pm) Comment 20 comments

Shader tech behind material accumulation for cliffs

I've been asked about the shader tech behind material accumulation for the BG Cliff Construction Kit. This article will reveal the basic concept with a few shader code samples.

Author Konrad Kiss Date 11/20/2008 (1:37 pm) Comment 4 comments

How to do IFLs with Max 9

Using max 9 exporter and you cant export IFLs ? Is this keeping you up at nights ? Well I fixed the offending code and recompiled the max 9 (not the max 2009) source. I included the fixes found here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15015 So now the max 9 exporter pretty much works (as far as I know).

Author IGotBigBunz Date 11/20/2008 (1:37 pm) Comment 1 comments

Sample Fullscreen Shaders

This is a collection of fullscreen shaders you can use for your game.

Author Michael Perry Date 11/08/2008 (4:10 pm) Comment 12 comments