This HowTo resource will show you how to Get your characters and animations from Poser 5 or 6 to Torque.
Author BrokeAss Games Date 12/17/2008 (6:39 pm) Comment 12 comments
a simple utility to dump the contents of a SimSet (ergo SimGroups, ergo GuiControls).
Author Orion Elenzil Date 12/17/2008 (7:03 am) Comment 2 comments
The problem with most FPSs, to me, is that their movement is extremely inorganic and rigid. Get Kork moving around the level like an agile cat-burgler.
Author Daniel Buckmaster Date 12/15/2008 (6:33 am) Comment 14 comments
Place a "Refresh" button on the World Editor / Mission Editor that reloads all game asset files so that you do not have to restart your game to place new assets.
Author Dante Falcone Date 12/04/2008 (2:35 pm) Comment 1 comments
I spent a little while over the last holiday messing around with the starter.racing demo. Here are my findings...
Author Daniel Buckmaster Date 11/29/2008 (6:00 pm) Comment 12 comments
This pack of 4 shaders - Normal mapping, fur rendering, skin shader and a toon shader, modifies some core functionality of the modernization kit for TGE and adds support for modern graphics effects on animated/static DTS shapes
Author Koushik Date 11/20/2008 (1:38 pm) Comment 20 comments
I've been asked about the shader tech behind material accumulation for the BG Cliff Construction Kit. This article will reveal the basic concept with a few shader code samples.
Author Konrad Kiss Date 11/20/2008 (1:37 pm) Comment 4 comments
Using max 9 exporter and you cant export IFLs ? Is this keeping you up at nights ? Well I fixed the offending code and recompiled the max 9 (not the max 2009) source. I included the fixes found here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15015 So now the max 9 exporter pretty much works (as far as I know).
Author IGotBigBunz Date 11/20/2008 (1:37 pm) Comment 1 comments
This is a collection of fullscreen shaders you can use for your game.
Author Michael Perry Date 11/08/2008 (4:10 pm) Comment 12 comments






