Here is a way to create a very cool force field effect to keep players in your mission area, with out any engine modifications. The entire force field effect is script based and only requires editing 4 files.
Author Britton LaRoche Date 01/25/2009 (8:12 pm) Comment 7 comments
In TGEA, the function to show the damage flash does not work. This is due to two different issues. This resource posts a fix for both issues.
Author Jaimi McEntire Date 01/25/2009 (1:54 pm) Comment 8 comments
This resource adds the ability for Players to rotate freely using quaternions. The behaviour of the default player is not changed; you must extend Player to use the free rotation capability for your specific needs. Note: This resource breaks the AIPlayer thinking logic. I'm working on an updated getAIMove function to take my changes into account.
Author Daniel Buckmaster Date 01/25/2009 (2:46 am) Comment 28 comments
I had to do some TGEA engine hackery to get the pass command to work with custom materials so thought I would post the changes here.
Author Adrian W Date 01/24/2009 (1:43 am) Comment 8 comments
this is a castle map,no textures so you just open,edit and export and your ready.
Author James Hawn Date 01/13/2009 (1:48 pm) Comment 10 comments
This adds a function called getTopControl to GuiCanvas that returns the dialog that is on the top of the control stack. This allows you to tailor code in script functions depending on what dialog (if any) is currently being displayed.
Author Jaimi McEntire Date 01/13/2009 (1:29 pm) Comment 3 comments
Adds support for JNG images to TGE 1.5.2
Author asmaloney (Andy) Date 01/13/2009 (10:11 am) Comment 4 comments
this is a mountain in .map format
Author James Hawn Date 01/12/2009 (4:36 pm) Comment 4 comments





