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dev|Pro Game Development Curriculum
Adding shaders to a TSE class..or shader enhanced particles

TSE's shaderdata class is a wonderful thing.. We will be using it to add shader support to an arbitrary class.. As an example we'll be using particleEmiter class. - I mean how cool is shader enhanced particles ;)

Author Kevin Johnson Date 10/16/2005 (12:32 am) Comment 9 comments

Dual Wielding

This allows you to pick up a weapon in your right hand with "E" and a gun in your left hand with "F" and fire them simultaneously.

Author Dracola Date 10/16/2005 (12:31 am) Comment 23 comments

1.4 Theora Support In 1.3

This goes over how to take the 1.4 Theora Support from CVS and apply it to work with a 1.3 code base.

Author Jon Wilsdon Date 10/16/2005 (12:31 am) Comment 12 comments

T2D.NET (C# Wrapper for T2D)

Write your simulation/game in C#, VB.NET, etc. Enjoy the benifits of: - VisualStudio's IDE - - - Advanced debugging support (Asserts, conditional breakpoints, etc) - - - VisualStudio 2003 and 2005 support - Documentation - - - Full SDK Docs provided in .CHM form (including listing of all Torque functions) - - - Fully integrated intelisense to increase coding productivity - Security - - - Strongly Named Assemblies to prevent tampering - - - Encrypted resources to prevent theft/reverse-engineering - Additional Functionality - - - Fully Object-Orriented SDK - - - Anti-Hacking countermeasures - - - Use .NET, C++ and TorqueScript side-by-side (they work great together) - - - Great Error Handling (troubleshooting issues are easy!) - And more...

Author Jason Swearingen Date 09/28/2005 (2:01 pm) Comment 31 comments

Better Cosole Debug Output

Want to be able to dump information to the console in a debug build that won't show up in a release build? Want to be able to distinguish it from echo, warning, and error?

Author Brett Fattori Date 09/27/2005 (3:28 pm) Comment 1 comments

Sending netobjects with NetEvents (TGE 1.3)

This snippet of code can be used to send any class derived somewhere along the way from netobject to a client. It is good for one-time sends, but you might want to send smaller updates with scripting (these objects are not ghosts). If you want to add new netobject classes there are other resources here, so I am going to skip that part.

Author Entr0py Date 09/27/2005 (3:27 pm) Comment 2 comments

Stupid WheeledVehicle tricks

Just a couple small tricks that answer some fourm questions: * Drive on walls * Two wheeled vehicles

Author Brian Richardson Date 09/27/2005 (3:24 pm) Comment 28 comments

Enable In Game Editing of TSE Water

Enable in game editing of TSE water....

Author Josh Moore Date 09/27/2005 (3:23 pm) Comment 3 comments

Install TBE for Code::Blocks

How to set up Code::Blocks to compile TorqueSDK source code.

Author Eddy Date 09/27/2005 (1:35 pm) Comment 5 comments

HTC : Creating Huge Terrain for TSE

This HowTo helps you to create Huge Terrain with HTC. It cover Basic Terrain Creation, Basic and advanced HeightField management, Texture Management.

Author Vincent BILLET Date 09/27/2005 (1:30 pm) Comment 33 comments