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XML Console Parser

XML console parser extension for XML Persistance resource.

Author Matthew "Ashteth" Kee Date 10/24/2005 (8:00 am) Comment 22 comments

Linear tonemapping

A quick linear tonemapping effect for TGE. Can be used to adjust contrast and brightness of your scene.

Author Alex Scarborough Date 10/23/2005 (4:54 pm) Comment 15 comments

Cloth Physics

Cloth Physics

Author Robert Stewart Date 10/23/2005 (4:50 pm) Comment 95 comments

Quake Brush Primitive support for Map2Dif Plus

This resource outlines the changes required to use Quake 3 Brush Primitive format map files with Map2Dif Plus

Author Ryan Nunn Date 10/23/2005 (4:50 pm) Comment 3 comments

Impersonator Blocker

This is fo when you have alot of people pretending to be someone they are not

Author Brian Jansen Date 10/23/2005 (4:40 pm) Comment 4 comments

AIWheeledVehicle steering aid

My first resource While debugging some problems with the AIWheeledVehicle steering, I wrote this little renderImage method that plots the three corners of the steering triangle in front of the vehicle while driving to a destination. Since it took a lot of work to figure out how to do this since I wasn't familiar with the workings of the Torque graphics engine, I think it is worth posting as a primer for others on how to get something simple rendered with an object and it is very useful for debugging how well your bots and vehicle are steering near objects. The lines and corners of the triangle are color coded to help distinguish which is the center, desired and front points. Besides all that, its fun to watch as it makes the bots seem smarter than they are. :o)

Author Tim Hutcheson Date 10/23/2005 (4:37 pm) Comment 9 comments

Game Texture Templates for the Gimp

This shows how to make templates for commonly sized for game textures in the Gimp. It only takes about a minute to setup, and if you're a texture artist for a game engine, it can save you lots of time when creating new images of different sizes.

Author Jeffrey Bakker Date 10/23/2005 (4:36 pm) Comment 2 comments

Compile TGE 1.4 with VS 2005 Beta 2

Compiling TGE 1.4 under VS 2005 Beta 2

Author Steven Beasley Date 10/16/2005 (12:34 am) Comment 3 comments

Enviro-Torque

Dynamically controlled: celestial sun, seasons, lighting, date, time, weather and clouds.

Author Steven Peterson Date 10/16/2005 (12:33 am) Comment 89 comments

AIWheeledVehicle2

AIWheeled vehicle was an outstanding resource. I have done some work to improve the steering and speed control. In this resource I have made a new class called AIWheeledVehicle2, and I have added an example mission that will make a robot car that drives around the starter.racing track. This resource is made for Torque v1.4 and works with starter.racing example This is the original AIWheeledVehicle resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6222

Author Brian McGavin Date 10/16/2005 (12:32 am) Comment 35 comments