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TSE Simple Full Screen Shader Effect

This is a modification of the gameTSCtrl to apply full screen shader effects. Also included are a simple heatvision and nightvision shader.

Author decryptoid Date 11/15/2005 (2:49 pm) Comment 61 comments

In-game Theora object for TGE 1.3

An demonstration object for playing theora video files in game.

Author David Barr Date 11/15/2005 (2:49 pm) Comment 17 comments

Attachable SceneObjects in Hierarchical Coordinate Spaces

TGE lacked a flexible, dynamic system by which objects could be positioned in relation to each other. Specifically, I missed the ability to define the scene not as a multitude of objects moving about in a global coordinate space but as a hierarchy of objects and coordinate spaces in which all objects followed the translation and rotation of their ancestors and in which each object defined its own local coordinate space. This compact resource adds this and makes all SceneObjects "mountable" (in the old vernacular) with a great flexibility where operations in a parent's coordinate space predominate and those in the root transform become anecdotal.

Author Anthony Lovell Date 11/15/2005 (2:49 pm) Comment 74 comments

MoveManager improvement for mounting turrets to vehicles

Here is a quick way to have a turret on a vehicle controlled seperatly from the vehicle.

Author Dan Keller Date 10/31/2005 (2:01 pm) Comment 12 comments

Add Tracker Support to Torque (IT, S3M, XM and MOD)

Add Tracker Support to Torque (IT, S3M, XM and MOD).

Author Ray Gebhardt Date 10/31/2005 (2:01 pm) Comment 8 comments

Auto Scrolling Container Control

This resource allows you to automatically scroll controls in your game. This can be used, for instance, to scroll text in a credits dialog, or scroll information in a ticker at the bottom of the user's screen.

Author Robert Geiman Date 10/31/2005 (2:00 pm) Comment 22 comments

Working with pickActionAnimation()

Simplify this function, for easier additions.

Author Erik Madison Date 10/31/2005 (2:00 pm) Comment 6 comments

Using Xft Fonts on linux

This is a drop in replacement for the platformX86UNIX/x86UNIXFont.cc file that uses the new XFT font calls to generate the fonts for torque to render. This does much better pattern/font matching then the existing code. More information on the underlying font architecture can be found at http://keithp.com/~keithp/talks/xtc2001/

Author Gregory "Centove" McLean Date 10/24/2005 (8:03 am) Comment 3 comments

Animated DTS Doors

Ever wanted to have a simple door that slides open and lets your thru? This small resource will show you how to go about doing it.

Author Cinder Games Date 10/24/2005 (8:01 am) Comment 30 comments

Persistent GuiMapHUD, saved to a file

Improvements to the GuiMap HUD from the RTSStarterKit -Persistent: does not need to be regenerated when window resizes -Saves to a file so the map background only needs to be generated once

Author Andy Schatz Date 10/24/2005 (8:01 am) Comment 5 comments