Game Development Community

dev|Pro Game Development Curriculum
Helicopter Resource

Helicopter resource. This is just a starting point for people wanting a helicopter in their game, it is being posted with the hope that others may improve on it.

Author Tim Heldna Date 11/27/2005 (10:51 pm) Comment 185 comments

SSLObject

SSLObject is a TGEScript extension that provides secure connections over the TCP protocol. It is based on the free library OpenSSL, and provides the security the Secure Socket Layer has to offer with a great ease in its use.

Author CdnGater Date 11/27/2005 (10:48 pm) Comment 7 comments

Fix default camera controls

Script changes so that you can DropPlayerAtCamera and adjust camera speed without having to open up the world editor.

Author Orion Elenzil Date 11/27/2005 (10:47 pm) Comment 6 comments

Basic Weapon Setup

This is a basic tutorial on how to set up your .dts for export and script a simple weapon with ammo. Since i am a maya user this will be basied on maya techniques but most of the ideas will apply to any program. this tutorial does not cover modeling

Author Jon Law Date 11/27/2005 (10:45 pm) Comment 16 comments

Network Preferences Tab Add-On for Options GUI

This is an additional tab for the Options GUI that allows you to edit some of the network preferences in Torque.

Author BrokeAss Games Date 11/27/2005 (10:45 pm) Comment 7 comments

Add a built in master server

This resource shows how to add a master server to the Torque 1.5 build (updated from the old 1.3 version).

Author Vis Date 11/27/2005 (10:44 pm) Comment 44 comments

Triggered Sound

How to get triggered sound to work in your game!

Author Dylan Jones Date 11/27/2005 (10:44 pm) Comment 7 comments

Building Torque 1.4 on Visual Studio 2005 Professional and Express Editons

This Howto tells you how to build Torque 1.4 under Visual Studio 2005 Professional and Express Editons, without modifying any Windows SDK header files.

Author Ray Gebhardt Date 11/26/2005 (5:35 pm) Comment 63 comments

Setting an ImageState manualy

This snippet will show you how to modify the ShapeBaseImage system to allow the manual setting of an ImageState. It works over a networked connection, unlike some other resources I've seen.

Author Josh Moore Date 11/15/2005 (2:53 pm) Comment 28 comments

Speeding Mission Loadtimes

Some simple changes to drastically increase mission loadtime on datablock and object heavy missions with stock TGE. This actually works for majority of the released Torque Game Engine games also.

Author Sebastien Bourgon Date 11/15/2005 (2:52 pm) Comment 16 comments