Quick code change to get the GuiBitmapButtonCtrl image buttons appearing in your game GUI.
Author John Kanalakis Date 12/18/2005 (6:47 pm) Comment 9 comments
A short tutorial describing how to set up Valves Hammer Editor for the creation of Torque DIF files.
Author Vis Date 12/18/2005 (6:45 pm) Comment 30 comments
Basic player model selection using guiObjectView and accompanying scripts.
Author Chris Byars Date 12/18/2005 (6:44 pm) Comment 51 comments
This resource will show you how to implement bullet hole decals for any weapon using stock Torque code.
Author Tim Heldna Date 12/18/2005 (6:44 pm) Comment 32 comments
This resource implements a generic bar hud control. The GuiGenericBarHud is similar to that of the GuiHealthBarHud except that it's not tied specifically to health/energy and gives the programmer much more control and flexibility.
Author Robert Geiman Date 12/18/2005 (6:43 pm) Comment 47 comments
This resource should be useful to anyone that intends to remove the first person camera from their game. We will start by making the player start out in 3rd person, rather than 1st person. It will also remove the deafult key binding for toggling first person. Lastly, we will make sure the player can not map this function to a new key. This is my first resource, so please post questions and comments. This resource will work for both starter.Racing and starter.FPS. Special thanks to Kirby Webber for helping on the engine side.
Author Justin Woods Date 12/18/2005 (6:42 pm) Comment 8 comments
How to add support for 15 or more terrain textures.
Author Trenton Shaffer Date 12/18/2005 (6:41 pm) Comment 36 comments
This resource adds the ability to pause and seek audio files as well as the ability to change volume levels per audio file, in TGE, TGB, and TSE.
Author Robert Geiman Date 12/18/2005 (6:39 pm) Comment 44 comments
This resource lets you use the recent DirectX SDKs (August and October as of this writing) that no longer support Windows 2000... with Windows 2000.
Author Mike Kuklinski Date 12/18/2005 (12:25 pm) Comment 1 comments
Some tips and tricks on how to make your Blender made character model work in Torque (Does not include LOD)
Author Jan-Ove Leksell Date 12/15/2005 (12:23 am) Comment 10 comments






