Game Development Community

dev|Pro Game Development Curriculum
Mounted particles

This resource will allow you to easily mount a particle emitter node to any node on a shapebase. The position of the node will be updated to match the current position of the node every frame.

Author Peter Simard Date 08/17/2006 (12:17 pm) Comment 30 comments

Making TLK compile in Linux

After much arguing with my compiler and many hours spent trying and failing I finally got TLK 1.4 to compile under Linux! Here is a patch that makes it work! Of course by the time this resource is approved it will probably no longer be an issue, but hey I dun somethin useful so i figured I'ld share :)

Author Dreamer Date 08/17/2006 (12:17 pm) Comment 5 comments

GUIs Rendered on an object: guiDynamicTexture for TSE

This is based off of Tom Spilman's incredible work. It allows you to render a gui to an object's surfaces and even interact with the gui.

Author Dave Young Date 08/17/2006 (12:16 pm) Comment 60 comments

New SQLite Integration Tutorial (All Platforms)

A long time ago I wrote a tutorial that was meant to show how to get SQLite to link with TGE. This updates that tutorial.

Author Dreamer Date 08/17/2006 (12:16 pm) Comment 28 comments

Advanced AI for TGE 1.4

This is the advanced AI resource with collective work from JimOMighty, Beffy, and Ace-NoESCape cleaned and updated for TGE 1.4 with a few minor improvements

Author Jeff Loveless Date 08/17/2006 (12:15 pm) Comment 15 comments

TorqueScript (for Torque Game Builder) syntax highlighting in ConTEXT

A TorqueScript syntax highlighter for the freeware ConTEXT editor. This highlighter is targeted at Torque Game Builder 1.1.0. It does not support TGE or TSE.

Author Rohit Kanwar Date 08/17/2006 (12:15 pm) Comment 3 comments

How to compile RTS purchase to ver 1.4 build

Follow the instructions on this link including downloading all required files I host all edits but compilation of final project is required. Links for Free Microsoft compiler and SDK are provided.

Author William Fox Date 08/17/2006 (12:15 pm) Comment 2 comments

RTS Kit with TLK 1.4

This is port of RTS Kit to TLK 1.4

Author Dmitriy Kazimirov Date 08/17/2006 (12:14 pm) Comment 5 comments

TSE shapebase material swap

This code allows you to swap skins/materials on shapebase objects using TSE materials. This is a modified version of the original reSkin functionality that allows you to swap skins as many times as you want and with any material you want.

Author Bryan Stroebel Date 08/17/2006 (12:12 pm) Comment 13 comments

TSE Static Shape material swap

This code allows you to swap materials/skins on static objects. This is a TSE modified version of the TGE reskin functionality.

Author Bryan Stroebel Date 08/17/2006 (12:11 pm) Comment 1 comments