This resource supplies and documents modified TSE particle engine source files. Changes are: * particles are spawned at a transform matrix instead of a point * initialParticles - allows you to create a particle "burst" * 3-axis (x,y,z) ejection, offset and variance for both - lets you create square, cubic, rectangular emitters and more * particle decay - % chance for a particle to spawn another particle at % lifetime * multiple particles per emitter with weighting - lets you cram more particles on one emitter * randomized per-particle spin base - fixes a visual quirk that always bothered me
Author Max Robinson Date 09/05/2006 (11:21 pm) Comment 14 comments
WorldStuffer is a command line utility for inserting a block of attributes into the WorldSpawn entity of a .MAP file. It is designed for use with 3D World Studio 5.49, but can be used with any .MAP generator.
Author John Doppler Schiff Date 09/05/2006 (11:21 pm) Comment 1 comments
This is a modification to the Whack-A-Mole demo.
Author Doug Linley Date 09/05/2006 (11:21 pm) Comment 2 comments
This is a simple Vehicle scripts and the weapons are already on the scripts.
Author Kevin Doung Date 09/05/2006 (11:21 pm) Comment 1 comments
Adds button to menu bar which allows you to reload your current project with one click.
Author Edward F. Maurina III Date 09/01/2006 (3:04 pm) Comment 9 comments
This small mod allows you to change textures on dif objects from script. Usefull for simulating damage from weapons or changing a rooms decor when a wizard casts a spell etc.
Author Duncan Gray Date 09/01/2006 (3:03 pm) Comment 21 comments
Installs files that let you edit TorqueScript ( .cs, .mis, .gui ... ) files in Xcode on your Macintosh.
Author Paul Scott Date 09/01/2006 (3:01 pm) Comment 7 comments
A simple TGB Particle and Networking sample done in a handful of days.
Author Matthew Langley Date 08/24/2006 (5:01 pm) Comment 23 comments
A floating Layer dialog that manages visiblity and locking of your Level Builder layers.
Author Matthew Langley Date 08/21/2006 (1:47 pm) Comment 18 comments
This enhancement adds the ability to destroy custom shaders to the GFX layer...
Author Josh Moore Date 08/17/2006 (12:18 pm) Comment 9 comments



