This will show you how to make a save/load game system
Author Skylar Kelty Date 11/13/2006 (4:36 pm) Comment 11 comments
Add strikethrough and b formatting tags to GuiMLTextCtrl. Based on TGE 1.3.5. Moderator note - Preview text editing to remove bold tag causing rest of page to be bold, and some extra text to meet the 100 character requirement.
Author Orion Elenzil Date 11/13/2006 (4:35 pm) Comment 8 comments
After doing the teamplay implementation resource, you can add this code to make a bf2 style capture the flag triggers. It's pretty basic right now, you can add whatever you want when a player or players enter the trigger IE: animations of a flag going up/down & giving points to players, etc... whatever you like.
Author mb Date 11/13/2006 (4:35 pm) Comment 8 comments
As we all know to start a game we call loadMission function on the server side. But what actually happens as a result of this may not be as simple as that. This call actually triggers a series of events that eventually result in a running game with multiple players. This article gives a brief description of the mission load process on the server side. This article includes code segments taken from standard TGE script files.
Author Killer7 Date 11/13/2006 (4:34 pm) Comment 2 comments
How to setup a control to point to the next checkpoint in the racing starter kit.
Author Peterjohn Griffiths Date 11/13/2006 (2:58 pm) Comment 5 comments
Here is a clever pathfinding implementation for the RTS Starter Kit. It will allow your units to find their way around static 4-sided objects of all sizes.
Author John Eckhardt Date 11/07/2006 (12:21 pm) Comment 9 comments
This is a bundle of TLK 1.4 resources that were ported to TGE 1.5, including; GUI Object View, Exposure Control, and the Global Blend Color feature (not included in the core TGE 1.5).
Author John Kabus (BobTheCBuilder) Date 11/02/2006 (12:04 pm) Comment 31 comments
Quick step by step tutorial on configuring Hammer for Torque 1.5; covers complete setup and trouble shooting.
Author Elliott Sommer Date 11/02/2006 (12:04 pm) Comment 11 comments
Tells you how to use the Level Editor in MarbleBlast
Author Homsar Walker Date 09/15/2006 (2:31 pm) Comment 3 comments
I had a need for a largish array of GuiControls of the same type, and GuiArrayCtrl wasn't quite cutting it. So in comes the gorgeously named "GuiArray2Ctrl". It basically helps you make very large arrays. For example 1,000 controls can be handled easily.
Author Orion Elenzil Date 09/15/2006 (2:31 pm) Comment 15 comments




