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WorldEditor move on XY plane with terrain

When you grab something in the mission editor and move your mouse it moves it only in x and y and the z is the same. I thought it could be usefull to have the z be the terrain hight.

Author Nathan Bowhay - ESAL Date 11/13/2006 (4:43 pm) Comment 2 comments

Bitmap Based GUI Scoring System

Tired of font based scoring? Enjoy graphics based scoring! Simple to install and work with.

Author Griffin Milsap Date 11/13/2006 (4:42 pm) Comment 2 comments

Climb Ladders, Trees, Rocks, Walls with TGE 1.5

People have been asking for a climbing resource for a long time, so here it goes. This resource will allow you to climb any shape which you define as a climbable object. Very easy to implement, only a few changes in the engine, a script file, and an animation (not included).

Author Afrim Kacaj Date 11/13/2006 (4:42 pm) Comment 66 comments

Cloning textures with operations in Terrain Texture Editor

If you want to move a Project into another Mod-Directory the .ter file still have the old path in the textures. After i got mad manual cloning the textures/operations i added a clone function to creator/editor/EditorGui.cs . This also helps if you want to replace a texture. I know a rename of the texture-filename would be easier but this also works fine.

Author Thomas Huehn Date 11/13/2006 (4:42 pm) Comment 0 comments

Implementing a simple cheat system

I was looking around for a way to add a simple cheat system to a game I'm creating but could not find any resources. I played around for a while and figured it out, so I thought I'd post it in hopes it may help someone in the future. :)

Author Steve Howson Date 11/13/2006 (4:42 pm) Comment 2 comments

Indent "Loading compiled script.." lines by execDepth

A small change to make it easier to understand which .cs files are being loaded by which.

Author Orion Elenzil Date 11/13/2006 (4:42 pm) Comment 4 comments

Code: Query Radio Group State

Adds functionality to find out which guiRadioCtrl in a group is selected

Author Michael Perry Date 11/13/2006 (4:38 pm) Comment 2 comments

Swimming in one step -- standard FPS swimming physics

A simple change to updateMove in player.cpp enables normal first person shooter swimming. Move parallel to your look direction while in water. Animation not included.

Author Henry Todd Date 11/13/2006 (4:38 pm) Comment 30 comments

User Account System

This will give you the code to enable you to develop your own registration/login system. There are versions which use many different formats for storing the user data, take a pick!

Author Skylar Kelty Date 11/13/2006 (4:37 pm) Comment 170 comments

Check for update

This will check online for an update to your application/game

Author Skylar Kelty Date 11/13/2006 (4:36 pm) Comment 8 comments