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Script Time

A simple way to add a console function to get the time in seconds since midnight.

Author Richard_H Date 11/13/2006 (4:44 pm) Comment 0 comments

Make Telnet Debugger Notify About Loaded Files

If your debugger tool wants to keep up to date on the files loaded in the target, without having to do FILELIST each time the program stops, you can start out getting a FILELIST and then, with this patch, look for LOAD messages to track what gets loaded at runtime. No, there is no UNLOAD.

Author J "hplus" W Date 11/13/2006 (4:44 pm) Comment 2 comments

GuiSkinnedButtonCtrl - A basic skinnable button control

This a new skinned button control that allows you to define a specific background texture for the button and still give you the flexibility to add text on top of it like other controls.

Author Rob Parton Date 11/13/2006 (4:44 pm) Comment 8 comments

Jetpack - 1.4 / 1.5 Compliant

Enable your players the ability to fly.

Author Tim Heldna Date 11/13/2006 (4:44 pm) Comment 56 comments

Changing animation speeds via dabablock

This resource will allow you to alter the play speed of specific animations. Each animation inside of your TSShapeConstructor can have a percent speed modifier applied to it. This is especially useful if you use a lot of content packs and don't have access to the source material.

Author Peter Simard Date 11/13/2006 (4:44 pm) Comment 12 comments

Bug fix for SimBase text writing of datablocks (fixed Particle Editor scripts)

When you edit a particle or emitter in the particle system editor, it saves out the data using "new" instead of "datablock" which, if loaded back in, will cause a crash in Torque, because the datablock gets an object id instead of a datablock id. This patch fixes that bug. It means that you can load the particle scripts as-is, i e, edit them in place without a text editor. Nifty, hey? (now, if there was only a "new" button, too...)

Author J "hplus" W Date 11/13/2006 (4:43 pm) Comment 4 comments

GarageGames Google search in TGB

A search field that launches your browser and queries the GarageGames Google search.

Author Tom Bentz Date 11/13/2006 (4:43 pm) Comment 0 comments

Horizontal Compass Ctrl TSE

Horizontal Compass Ctrl for TSE

Author Andrea Fraboni Date 11/13/2006 (4:43 pm) Comment 6 comments

HLSL Reference

This is a handy little guide on Shader programming in HLSL (High level shader language). Notice to firefox users: The link will only work in Internet explorer, from my experiences.

Author Alex Huck Date 11/13/2006 (4:43 pm) Comment 1 comments

constructBitmapArray Alpha fix

The function constructBitmapArray() is used in constructing the arrays of bitmaps for GUI Controls. This fix will make the function ignore the Alpha value of the texture, so as not to have issues with varying Alpha values

Author Jeremiah Fulbright Date 11/13/2006 (4:43 pm) Comment 1 comments