This resource implements a customizable tab control. Tabs may contain icons and text and, if desired, the tabs themselves may be rendered as custom bitmaps.
Author Geom Date 12/07/2007 (1:24 pm) Comment 18 comments
This resource shows you how to do a button in Torque Script that if held for more than certain amount of time(i.e. 1 second) will do something else if held for less than that(a tap of the button)
Author Jeff Raab Date 12/07/2007 (1:22 pm) Comment 2 comments
This how-to shows how to modify your startup gui to immediately load a default mission without clicking first the intro screen and then on "start mission" -> "select mission" -> "Start Game". Saves a lot of time when debugging / testing your game!
Author Martin Schultz Date 11/12/2007 (2:01 pm) Comment 14 comments
This is the first resource I've ever posted its simple but rather useful. This method will convert a vector to a 2D angle(on the x,y plane). This function has already proved very useful to me and I figured sharing it would be best!
Author Paul Ash Date 11/12/2007 (2:01 pm) Comment 5 comments
A quick hack to allow the guiSpeedometer HUD work in a FPS game where a player is the control object mounted to a vehicle.
Author Kent Butler Date 11/12/2007 (1:45 pm) Comment 1 comments
This resource provides a new resizing mode for GuiControls: Fit (in parent).
Author Orion Elenzil Date 11/12/2007 (1:45 pm) Comment 3 comments
Mounting Particle Emitters to a node. The how to inside is specifically for a hoverVehicle can be easily adapted to many situations.
Author Dallas Anderson Date 11/12/2007 (1:44 pm) Comment 1 comments
TGEA port of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2304. Allows you to show the scene from any named objects' viewpoint. You can setup automatic sweeping (like a security camera) in all axis as well as put a bitmap/colour overlay for the finishing effect.
Author Shaderman Date 11/12/2007 (1:44 pm) Comment 14 comments
Update theora code refactored to be more understandable - supports seeking by time or frame, frame callbacks, end of stream callbacks, looping, etc. The code was created against the latest TGB head code base so you can either just extract it over your old source or merge as needed.
Author Neo Binedell Date 11/12/2007 (1:44 pm) Comment 4 comments
This mod has ability to turn any shapeBase object highlighted by the console, so you can do a lot of things with this function, like a better gameplay, mini-games and others.
Author UZON Date 10/18/2007 (2:08 pm) Comment 4 comments






