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dev|Pro Game Development Curriculum
get Unix Timestamp

Basically used to get the time in seconds since January 1st, 1970. It'll probably be a bit off however it provides a great "absolute reference to time" that is forever incrementing and has been used for things such as persistent RPGs for calculating interest in a bank over a certain period of time that the server has been offline, for example.

Author Nick Matthews Date 12/31/2007 (2:31 pm) Comment 0 comments

Screen Fader GUI Control

The attached zip contains a new black overlay GUI control which can be used to fade in or out screens like the menu or the playgui.

Author Martin Schultz Date 12/31/2007 (2:30 pm) Comment 10 comments

image rotation in GuiBitmapCtrl

add primitive image rotation to GuiBitmapCtrl

Author Orion Elenzil Date 12/26/2007 (10:31 am) Comment 10 comments

Updated Terrain Deformer

This is an update to the Basic TerrainDeformer Object for Torque resource. There are several updates to it added from posts around the forum and a lot of fixes by Gary Preston and myself.

Author Ronald J Nelson Date 12/26/2007 (10:30 am) Comment 52 comments

Basic backup script

A basic backup script using some Windows batch commands. Backup your projects to another directory on your local machine or across the network onto your server.

Author Johnathon Date 12/26/2007 (10:29 am) Comment 0 comments

Making a Player Fly

A simple way to make a Player, to fly.

Author Tyler Slabinski Date 12/21/2007 (3:01 pm) Comment 38 comments

Animated Skin

A little script to make a simple 2d animation display on the surface of a staticShape by cycling through a series of texture skins - kinda like an animated .gif.

Author Kent Butler Date 12/20/2007 (10:22 am) Comment 5 comments

How to make an object face or look at another object

This code will make any object, player, bot, etc look at any other object. This can be modified to make the object look at a location instead of another object too. My thanks to Brian West for helping me figure this out and to my classmate Joe for discovering the rotation error.

Author Nicolai Dutka Date 12/20/2007 (10:21 am) Comment 3 comments

Gui Reticle HUD for TGE(A) With Target Cycling

This resource adds a network aware reticle HUD gui element for selecting targets which are in the view frustrum. Targets can be cycled using the mouse wheel. The reticle hud has several parameters like display type, colors etc.

Author Martin Schultz Date 12/17/2007 (7:59 am) Comment 67 comments

Scriptable Control Object

The ScriptInputController is a scriptable control object. It allows you to write server scripts to respond to input. Use it to direct an AI player around a grid or any number of other uses.

Author Michael Bacon Date 12/07/2007 (1:26 pm) Comment 3 comments