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Instantaneous Projectile

This is compatible with TGE v1.5.2 Here's some sample code that I took off of someone in the forum and slightly modified to create a projectile that travels fast enough that it seems almost instanteous.

Author Stony Brook University (#0008) Date 02/15/2008 (12:23 pm) Comment 3 comments

GuiMessageVectorCtrl text wrap bug fix

Fix for a one character offset bug in GuiMessageVectorCtrl text wrap logic.

Author Luigi Rosso Date 02/15/2008 (12:23 pm) Comment 0 comments

Terrain occluding Portal

This resource will add a portal object that can be used to keep terrain from rendering inside interiors when view from outside the interior. As well as add methods to allow players , vehicles and projectiles to pass thru parts of the terrain defined by a trigger. This allows interior to be placed anywhere without the need to create and empty spot on the legacy terrain and will work on atlas terrain as well.

Author Bill Vee Date 02/11/2008 (7:03 am) Comment 10 comments

Adding Ping to PlayerList.gui

The ingame Playerlist (F2) out-of-the-box only displayes the score of all the players, and I thought it would be nice to show the players' pings too.

Author James Laker (BurNinG) Date 02/11/2008 (7:03 am) Comment 4 comments

Mission in main menu GUI for TGE 1.5.2

Samples to display mission inside the MainMenuGui.

Author 7nMs23fF Date 02/11/2008 (7:03 am) Comment 8 comments

Adding Column headers to GuiTextListCtrl

How to add column headers to the GuiTextListCtrl control. This resource extends the GuiTextListCtrl to allow the creation of column headers.

Author Ryan Mick Date 02/07/2008 (2:56 pm) Comment 39 comments

Script utility to list how many of each SimObject class are instanciated

This small utility recursively walks through a simGroup, counting the instances of each class, and finally printing the results. Typically you would call this on the RootGroup, but it's also interesting to call it on the MissionGroup, ServerGroup, PlayGui, etc.

Author Orion Elenzil Date 02/07/2008 (2:56 pm) Comment 0 comments

GuiEditor improvement: display SimID & ClassName of selected object

in the GuiEditor, adds a display of the SimID and ClassName of the currently selected object. also when you click on the ID or ClassName, it's copied to the system clipboard.

Author Orion Elenzil Date 02/07/2008 (2:56 pm) Comment 1 comments

strchrpos() and strrchrpos()

trivial string utilities.

Author Orion Elenzil Date 02/06/2008 (8:26 am) Comment 1 comments