A very simplistic example of adding bumpmapping to atlas terrian. This example overrides the normal operation of clipmapping on the terrian's texture map so its not a good solution for super larger atlas terrians. This specific example blends up to 4 textures with corresponding bumpmaps.
Author Ves Date 10/08/2007 (10:23 am) Comment 50 comments
I want to contribute to this community with a feq knowledge that i know. I want to create minigames inside the game, so that on some situation, such as when the player is trapped in the room, the player can only escape if the player finishes this puzzle minigame.
Author Herru Cules D Date 10/08/2007 (10:22 am) Comment 3 comments
This resource modifies GuiTextCtrl to allow its text to fade in and out on command.
Author Rubes Date 10/08/2007 (10:22 am) Comment 9 comments
All the information you need to integrate MySQL into TGE/TGEA.
Author Henry Garle Date 10/08/2007 (10:22 am) Comment 37 comments
This is an update to original wheeled flying vehicle resource, Works with TGE1.5.2
Author ebee t Date 10/08/2007 (10:20 am) Comment 9 comments
Although you may not have experienced it yet, functions in TorqueScript return values, even when you do not specify a return value with the "return" keyword. This patch fixes the issue.
Author Andreas Kirsch Date 09/26/2007 (12:55 pm) Comment 6 comments
Previously I've had an issue of making a RPG game with Torque that mainly uses mouse controls, I've found good Resources, & really good Resources, but some conflicted with each other, & I wasn't very good at troubleshooting with Torque like I am nowso for that, I'm giving this group of resources combined together as one to help others apply them all at once to make the RPG game u have in mind with minimum trouble.
Author Ehab Yosry Amer Date 09/26/2007 (12:55 pm) Comment 161 comments
A set of math functions that allow numerical manipulation with 64bit precision (double) in TorqueScript. For cases when more then 6 digits of precision are required.
Author Gabriel Notman Date 09/26/2007 (12:55 pm) Comment 2 comments
How to port the starter.fps pack from TGE 1.5 to TGEA 1.0.3
Author Joseph Euan Date 09/26/2007 (12:53 pm) Comment 31 comments
yes, finally all us Maya users can export the previously non supported UV animations from Maya now
Author Mike Paixao Date 09/11/2007 (9:40 am) Comment 23 comments






