Game Development Community

Facing Issue in running iTGB application on iPhone

by Gagan · in iTorque 2D · 08/13/2009 (11:52 am) · 3 replies

Hi

I have installed my iTgb application on iPhone(2.2.1 and 3.0). Though its working fine on simulator but it doesn't proceed through the iTGB splash screen on iPhone device and whole application gets hung at this point.
I have tried breakpoints in TGBAppDelegate.mm and iPhonemain.mm class but haven't found any clue.
Please suggest

Thanks

#1
08/13/2009 (12:57 pm)
Have you looked at the device console output in xcode? what about crash logs? Does your game ever start up, or does it exit back to the iphone springboard?

have you tried just running the shooter example that comes with iTGB to make sure you can run that?
#2
09/14/2009 (12:10 am)
One thought. If the app simply exits back to the iphone springboard. this may be occurring because the app is taking too long to load. If the App does not load within about 20 seconds the phone OS will terminate the app loading. Check how much script is being loaded. This is very slow.
#3
09/14/2009 (12:25 am)
especially ensure to implement the per level datablock modification or you are seriously restricted on the amount of datablocks you can have as they otherwise are all loaded on startup