Game Development Community

Make jump pad work for vehicles?

by Mike Rowley · in Torque Game Engine Advanced · 08/10/2009 (12:25 pm) · 3 replies

I'm working on an effect where weather causes (simulated) different things to happen to the vehicle in my race game. In one area, I have a jump pad that works great for the player, but has no effect on a vehicle. (for an example, look in "tgea1.8.1/examples/T3D/". It's the pad I'm using)
I'm wondering if there is a way to get this to work for vehicles.
Any ideas? Or is there another way to get the vehicle to "jump up" when they hit a certain spot?

#1
08/10/2009 (1:33 pm)
applyImpulse with a trigger? I can't go and look right now, but is the jump pad you're referring to a physical zone? If there's a way to make sure physical zones affect vehicles in their fields, make sure it's enabled, otherwise you would need to edit the engine, and add collision detection for them (sorry, but like I said, not in front of Torque at the moment and I can't check anything) like it does for a player.
#3
08/11/2009 (3:33 pm)
Thankyou to both of you. I'll give this a try. :-)