[Fixed]Offline LAN Lockup on MasterServer HeartBeat
by CSMP · in Torque Game Engine · 07/24/2009 (11:57 pm) · 3 replies
I've noticed that when I connect a Client and Server on an Offline LAN game every 2 minutes the game locks up for about 30seconds to a minute due too the MasterServer Heartbeat.
Has anyone else noticed and/or fixed this, I'm almost sure I've seen a thread and fixed this in one of my previous engine versions though I cannot find the post or the version I was using at the time.
OR, If I remove the Heartbeat what would be the consequences of doing so?
Has anyone else noticed and/or fixed this, I'm almost sure I've seen a thread and fixed this in one of my previous engine versions though I cannot find the post or the version I was using at the time.
OR, If I remove the Heartbeat what would be the consequences of doing so?
#2
Thanks for the help, This is a much easier option then removing the code as I still plan on using the MasterServer.
07/26/2009 (3:40 am)
In that case I could just add an Online Multiplayer option and an Offline (LAN) Multiplayer option that executes the stopHeartBeat function if selected... or something along those lines.Thanks for the help, This is a much easier option then removing the code as I still plan on using the MasterServer.
#3
07/28/2009 (1:20 pm)
good tip stopHeartBeat();
Torque 3D Owner Thomas Bang
When you want to host a game over LAN, simply execute stopHeartBeat(); because you dont need a heartbeat.
Nothing, if you want to use LAN.