Game Development Community

iPhone 3GS: OpenGL ES 2.0

by Marc Dreamora Schaerer · in iTorque 2D · 06/09/2009 (6:02 pm) · 14 replies

As Apple will reach shader support by June 19th, is there a chance, that iTGB will learn what TGB never learned but which its little brother / clone (TXB) learned, which means shaders, to offer the best possible performance and flexibility? :)

#1
06/09/2009 (10:06 pm)
T2D is coming later this year, with shaders. That will probably happen before iTGB gets them, but I'm sure the new stuff in TGB will trickle down.

There are 40 million OpenGL ES 1.1 devices out there. I hope they focus on supporting those first :)
#2
06/09/2009 (11:39 pm)
That would mean that iTGB would likely not get them in 2009 as T2D news were mentioned for the point past T3D release which I don't see happen before mid-end july / beginning august which gives an eta of T2D 1.0 at earliest around oct / nov ...

Supporting the old is just as important as beeing prepared for the new ones because by Sept / Oct, the 3rd generation iTouch will happen, which have at very least the iPhone 3GS performance (I guess even more as apple can push more power in due to the saved battery from the 3G chips etc)
#3
06/09/2009 (11:45 pm)
No one from GG has confirmed shaders in Torque 2D.
#4
06/09/2009 (11:51 pm)
Thats another thing :)
Thought its highly likely as there isn't too much else that would make a new version add enough new things to sell it at an upgrade fee which I expect will be required even for TGB Pro owners.
#5
06/10/2009 (1:57 am)
Didn't Melv mention shaders as something they wanted to add?
#6
06/10/2009 (6:05 am)
Well keep in mind that its only the iPhone 3GS that supports OpenGL ES 2.0. While that is pretty awesome, I don't know how much work I want to put into supporting something that is only available on one device.
#7
06/10/2009 (7:42 am)
@Marc - That's what people said about Torque 3D, but you see how well that is gone. Anyway, this is not a Torque 2D speculation thread.

@Ronny - We were talking about a list of possible features, but nothing has been completely confirmed (publicly at least).


#8
06/10/2009 (8:51 am)
Quote:Well keep in mind that its only the iPhone 3GS that supports OpenGL ES 2.0. While that is pretty awesome, I don't know how much work I want to put into supporting something that is only available on one device.

Two devices.
Its pretty clear that the iPod Touch 3rd generation that is likely comming out in Sept as the past two years will feature the same if not even higher specs (as on iPhone 3G vs iTouch 2nd generation)



@Micheal: T3D got enough new things above the initially mentioned things, otherwise I wouldn't have invested in it :)
But I agree, until we see whats there it does not make much sense to speculate about it and discuss pro / cons and alike
#9
06/10/2009 (9:17 am)
@Marc - In regard to the device support, I think the likelihood of that being the case is pretty high. That means it's not something we are shrugging off, especially if it can help performance and appearance.

#10
06/10/2009 (11:05 pm)
Here's a bit on the new iPhone hardware:
toucharcade.com/2009/06/10/iphone-3g-s-a-look-under-the-hood/

Twice the RAM, different processor speeds (system on a chip). You could do so much more with this that it can be considered a new platform. Expensive, though.
#11
06/11/2009 (7:19 am)
Here's more details on the iphone and iphone 3GS
http://www.anandtech.com/gadgets/showdoc.aspx?i=3579&p=1

Looks awesome, too bad you won't really be able to target it directly for a few years because the market won't compare to the 3G market. I think we are entering the era of levels of details and optional graphics for games. The 256megabytes of memory allows more than 2x as much graphics in a game, that in itself is going to splinter games.
#12
06/11/2009 (11:02 am)
256MB of RAM especially mean only 0.001% of the current crash rate ^^
#13
06/12/2009 (6:18 am)
so true. I want to know how much VRAM it has though, haven't been able to find any information about that.

I think I'm more excited about the $99 iPhones - it should bring quite a few new people to the app store ;)
#14
06/14/2009 (3:10 am)
@Bret

I'm old enough to rememeber the Spectrum 48k vs the Spectrum 128k and the similar commodore stuff. What we did back then was to have an enhanced version that used the extra memory and features etc. etc. based on what it detected the machine had.

Usually this manifested in the form of better graphics and sound but, crucially did not change the gameplay!