Game Development Community

Torque 3D Show Off Thread!

by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies

I think it's about time we started a show off thread for cool Torque 3D stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

#561
05/17/2012 (12:29 pm)
Taking a drive through the grass in Spring

#562
05/17/2012 (12:31 pm)
-
#563
05/29/2012 (10:19 pm)
not mine.but couldn't resist myself to post here.






and sorry for 3 blank post.there was something wrong with my browsers(firefox+crome).none of them was showing this post.so i have tried 4 time.then suddenly both of them start to show 4 duplicate post.any moderator,plz delete them.
#565
06/03/2012 (3:11 pm)
A short video of the new Bullet libs on the Torque3D Community Edition... dancing is required until the video ends (so nice around 0:50):

#566
06/04/2012 (12:50 pm)
Another test of the bullet libs on the Torque3D Community Edition:

#567
06/04/2012 (1:36 pm)
Alfio, looking great! One question is the community edition something different than T3D 1.2 Pro?
#569
06/04/2012 (7:18 pm)
Torque3D Community Edition is only the vanilla Torque3D 1.2 with new features and bugs fix collected from forums and resources. All changes are made by the users of the forum, and not officially by the GG guys. All sources are shared on a unique svn repository with a Trac Service. Only the Torque3D users with a valid license can ask access to the sources.

ALL REQUEST HERE
#570
06/04/2012 (7:45 pm)
bigDaz and kory,
did u accidentally create two extra post?
or
any problem with this 29 number page?

i have seen problem with this thread.
u have to try several times to post one comment.
but all will be failed to show instantly(i think it actually take two much time to process).
then after 2/3 minute all of those failed try will be shown together.
did u have same problem?
#571
06/04/2012 (9:56 pm)
It's the old post count thread issue. Deleted posts not affecting the number of posts correctly, so when the posts per page gets hit the next page isn't triggered until the post count matches what it thinks it's supposed to be. It can make it look like posts don't go through if they end up on the next page. This thread seems to be affected by it still, I had to clean some spam out of here a little while back. I'll let the web team know about it in the morning.
#572
06/04/2012 (11:00 pm)
Alfio, great vids.
How can I get access to the Community Version ?
I'd like to try it out and help too. thx.
#573
06/05/2012 (10:48 am)
I'll get right on that issue. I'll let this thread and the rest of the forums know when it's fixed.
#575
06/05/2012 (2:22 pm)
@Muzaheed, I do believe that was the issue. I have seen it before.
#576
06/05/2012 (7:12 pm)
Cheers Steve.
#577
06/29/2012 (10:00 pm)
@BigDaz, That video reminded me that I have to create my own cloud materials, thanks!
#578
09/09/2012 (10:17 am)
This is a shot from Xenocell - I am finishing up a complete rewrite of our procedural level generator. It's taken over 3 weeks to finish, but I just wasted about 30 minutes exploring the level and completely forgot about debugging - so I guess I can soon move on. :)

pub.bitgap.com/9912_03_700.jpg
#579
09/09/2012 (4:03 pm)
@Konrad,
That is beautiful. Did you catch any frogs or snakes? Did you go fishing? That looks like a place one would want to visit and take in the view.
#580
09/09/2012 (4:10 pm)
@Frank: Thanks! :) There's still a lot to be done - there's no fauna, and the flora is rather limited for now, but I like it so far.