Game Development Community

buggy.max in SDK is a crusty version???

by Prairie Games · in Torque Game Engine · 02/08/2003 (2:15 pm) · 5 replies

The buggy.max in the SDK appears to be a development version... it doesn't have hub nodes... I also had a problem exporting it...

I need to evaluate the vehicle stuff, would it be possible to get a working version of the buggy.max scene checked into the CVS?

wheel.max may be old too?

Thanks,
-Josh

#1
02/08/2003 (4:09 pm)
I have a new buggy model thats really decked out (2 types of wheels) it performs great. What would i have to do to get it into the cvs?
#2
02/08/2003 (6:37 pm)
Please ignore... silly programmer, no cookie...

-J
#3
12/14/2006 (11:27 pm)
Um, why ignore- It is crap- Lets get a new buggy.max out there
#4
12/15/2006 (6:32 am)
You brought up an almost 4 year old post to ask for updated art assets?
#5
12/15/2006 (9:25 am)
I had updated all the CVS art a while back to newer Max versions that won't crash when you load them (long story won't bother to tell you why). Just do a search of updated Max art and you will find the URL to the files.