buggy.max in SDK is a crusty version???
by Prairie Games · in Torque Game Engine · 02/08/2003 (2:15 pm) · 5 replies
The buggy.max in the SDK appears to be a development version... it doesn't have hub nodes... I also had a problem exporting it...
I need to evaluate the vehicle stuff, would it be possible to get a working version of the buggy.max scene checked into the CVS?
wheel.max may be old too?
Thanks,
-Josh
I need to evaluate the vehicle stuff, would it be possible to get a working version of the buggy.max scene checked into the CVS?
wheel.max may be old too?
Thanks,
-Josh
#3
12/14/2006 (11:27 pm)
Um, why ignore- It is crap- Lets get a new buggy.max out there
#4
12/15/2006 (6:32 am)
You brought up an almost 4 year old post to ask for updated art assets?
#5
12/15/2006 (9:25 am)
I had updated all the CVS art a while back to newer Max versions that won't crash when you load them (long story won't bother to tell you why). Just do a search of updated Max art and you will find the URL to the files.
Torque Owner Roger Smith