About Den Test Scene
by Bulent COSKUN · in Torque 3D Professional · 05/23/2009 (1:47 pm) · 4 replies
Hello All,
I am trying to understand some concepts.

When I move Vase, its shadow stays.Also I couldn't find any shadow object on scene explorer.
It looks like shadow baked with floor texture. Is there anyone can help me to understand what lighting and shadowing logic it has been used in this mission?
Thanks,
I am trying to understand some concepts.

When I move Vase, its shadow stays.Also I couldn't find any shadow object on scene explorer.
It looks like shadow baked with floor texture. Is there anyone can help me to understand what lighting and shadowing logic it has been used in this mission?
Thanks,
#2
on your question, do you not need to do a "relight" ?
05/23/2009 (2:02 pm)
is it me or does the character look like hes 3 feet tall !! lol.on your question, do you not need to do a "relight" ?
#3
05/23/2009 (2:03 pm)
doh.. rene gave a better answer.. i'm guessing it part of pureLIGHT then ?
#4
Yep, it is (if you watch the pureLIGHT workflow video, you'll recognize the scene and see how the lighting is done).
05/23/2009 (2:11 pm)
Yep, it is (if you watch the pureLIGHT workflow video, you'll recognize the scene and see how the lighting is done).
Associate Rene Damm
The big advantage is that a) you can throw a lot of computing power with expensive computations at the lighting phase and that b) you can render out the lighting with very little overhead.
//EDIT:
BTW, this scene is part of technology that hasn't yet been officially announced and released. There will soon be more light shed onto this.