Game Development Community

About Den Test Scene

by Bulent COSKUN · in Torque 3D Professional · 05/23/2009 (1:47 pm) · 4 replies

Hello All,

I am trying to understand some concepts.

b6afyq.bay.livefilestore.com/y1pcQavMkTzaSfLAKaCVVezbrz_qVb-2Ctv7SPrO02cXjFfSUwYiRL0R1W9P-DYUxzg0b3Nz169zu4BU3RO-RITxA/Question_5232009_42509%20PM.jpg
When I move Vase, its shadow stays.Also I couldn't find any shadow object on scene explorer.
It looks like shadow baked with floor texture. Is there anyone can help me to understand what lighting and shadowing logic it has been used in this mission?

Thanks,

#1
05/23/2009 (2:00 pm)
With the scene here, you're looking at precomputed lightmaps, i.e. the lighting informating is baked into textures in an offline rendering pass. This is why the lighting won't update when you move some object.

The big advantage is that a) you can throw a lot of computing power with expensive computations at the lighting phase and that b) you can render out the lighting with very little overhead.

//EDIT:
BTW, this scene is part of technology that hasn't yet been officially announced and released. There will soon be more light shed onto this.
#2
05/23/2009 (2:02 pm)
is it me or does the character look like hes 3 feet tall !! lol.

on your question, do you not need to do a "relight" ?
#3
05/23/2009 (2:03 pm)
doh.. rene gave a better answer.. i'm guessing it part of pureLIGHT then ?
#4
05/23/2009 (2:11 pm)

Yep, it is (if you watch the pureLIGHT workflow video, you'll recognize the scene and see how the lighting is done).