Game Development Community


#1
05/20/2009 (4:49 am)
No. In order to import formats other than dts or dif, you would need to incorperate the format into the engine itself. There are however, several modeling programs available that can convert those models to dts. Some are even free.
#3
05/20/2009 (9:03 am)
It's actually pretty easy to add support for new file types to Torque. I've added support for NeverWinter Nights binary MDL, I know Ben Garney added Blitz3d support.

But, you need the source code to Torque and you need to know how to program in C++.