Are there any way to import directly the .obj or .3Ds format into the TGEA?
by FanZhang · in Torque Game Engine Advanced · 05/20/2009 (3:13 am) · 3 replies
Are there any way to import directly the .obj or .3Ds format into the TGEA?
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But, you need the source code to Torque and you need to know how to program in C++.
05/20/2009 (9:03 am)
It's actually pretty easy to add support for new file types to Torque. I've added support for NeverWinter Nights binary MDL, I know Ben Garney added Blitz3d support.But, you need the source code to Torque and you need to know how to program in C++.
Torque Owner Mike Rowley
Mike Rowley