Particle Physics/Enhanced water?
by Neill Silva · in Torque 3D Professional · 05/17/2009 (4:31 pm) · 2 replies
Will we ever see Particle physics in T3D?
http://www.youtube.com/watch?v=rtupknXL1Wc&feature=related
Hell it might already be in T3D, I haven't used particles much.
Would also be awesome to see http://www.youtube.com/watch?v=ANQz-GbS90w&feature=quicklist implemented to the water system, though I don't know if he ever released the resource.
http://www.youtube.com/watch?v=rtupknXL1Wc&feature=related
Hell it might already be in T3D, I haven't used particles much.
Would also be awesome to see http://www.youtube.com/watch?v=ANQz-GbS90w&feature=quicklist implemented to the water system, though I don't know if he ever released the resource.
#2
The current modes are nice for a DX7 / OpenGL 1.2 technology targeted at 800mhz CPUs ie TGE but with the requirements and targeted userbase brought to the plate with T3D (indie developers, no longer hobbiests), some current and last gen particle system standards (attractors, mesh surface emission, geometry particles, particle collision) definitely need to be brought in place for the release version.
With PhysX beeing present (and hopefully become the standard, ODE is nice for a GPL tech but thats it as long as Newton2 and PhysX exist), half of them should be "near free" actually as they are offered by PhysX
The water is a two split thing. I think it is already pretty good where it is, thought some kind of shore handling would definitely not be something I wouldn't be against :)
But the river tool has remove one of the major shortcommings that was present on the water end with TGEA
05/18/2009 (12:25 am)
I would especially like to finally see mesh surface particle emission happen.The current modes are nice for a DX7 / OpenGL 1.2 technology targeted at 800mhz CPUs ie TGE but with the requirements and targeted userbase brought to the plate with T3D (indie developers, no longer hobbiests), some current and last gen particle system standards (attractors, mesh surface emission, geometry particles, particle collision) definitely need to be brought in place for the release version.
With PhysX beeing present (and hopefully become the standard, ODE is nice for a GPL tech but thats it as long as Newton2 and PhysX exist), half of them should be "near free" actually as they are offered by PhysX
The water is a two split thing. I think it is already pretty good where it is, thought some kind of shore handling would definitely not be something I wouldn't be against :)
But the river tool has remove one of the major shortcommings that was present on the water end with TGEA
Torque 3D Owner Caylo Gypsyblood
I'll probably wait for T3D to grow up a bit, and see what they finish for its particles before I bother porting my particle system up to T3D.