Potential issue with the loading mission GUI
by Michael Hall · in Torque 3D Professional · 05/09/2009 (11:31 pm) · 1 replies
This is more of an oversight I guess than a real bug since it can be easily resolved/worked-around.
The problem lies in that the loading gui doesn't have a Back or Cancel button like the TGE/TGEa version had. Let's say that you have a mission that fails to launch for some reason; for example: a syntax error in the player datablock.... so you're stuck with the loading progress bar and text that says "LOADING OBJECTS" -- what do you do?
- Alt F4 ?
- Ctrl Alt Del & then Task Manager ?
If you're on Windows, but why be forced to use the brute force approach?
- Toggle GUI Editor -> File -> Quit
- Toggle GUI Editor -> Switch to the MainMenuGui -> toggle GUI Editor
- Toggle the Console -> loadMainMenu();
While I would hate to clutter up the spiffy new loading screen with a button, perhaps it needs one for just this very reason.
The problem lies in that the loading gui doesn't have a Back or Cancel button like the TGE/TGEa version had. Let's say that you have a mission that fails to launch for some reason; for example: a syntax error in the player datablock.... so you're stuck with the loading progress bar and text that says "LOADING OBJECTS" -- what do you do?
- Alt F4 ?
- Ctrl Alt Del & then Task Manager ?
If you're on Windows, but why be forced to use the brute force approach?
- Toggle GUI Editor -> File -> Quit
- Toggle GUI Editor -> Switch to the MainMenuGui -> toggle GUI Editor
- Toggle the Console -> loadMainMenu();
While I would hate to clutter up the spiffy new loading screen with a button, perhaps it needs one for just this very reason.
About the author
Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.
Torque 3D Owner Kenneth Holst
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