Particle blend modes
by RC Frederick · in Technical Issues · 01/30/2003 (9:17 am) · 1 replies
Does anyone know the method for changing the blend modes in a particle emitter datablock? It seems to be additive by default, but I want to change it to "normal". I know I've seen "blendMode" 1 or 0, is this it? I want to change it directly in the script. Thanks in advance.
Torque Owner Max Robinson
useInvAlpha =
if set to 1, the mode is normal, and if set to 0 it is an additive blending type thing. A lot of textures only work for 1 mode.