Bug? Sketchup's .kmz files and real time updating...
by Sorin Daraban · in Torque 3D Professional · 05/03/2009 (2:31 am) · 10 replies
After I export the .kmz file to the shapes directory, I cannot load the .dae model in the T3D World Editor unless I unzip it manually. I keep getting an error saying Resource<TSShape>::create - cannot open/load file.dae.
Like I said, if I manually extract the .dae file from .kmz, the shape loads properly.
Also, how do I see the new .dae shape everytime I export from Sketchup?
Is there an Update button?
I read the Documentation on this, but nothing on this kind of problem. So, I'm assuming this is a bug?
Like I said, if I manually extract the .dae file from .kmz, the shape loads properly.
Also, how do I see the new .dae shape everytime I export from Sketchup?
Is there an Update button?
I read the Documentation on this, but nothing on this kind of problem. So, I'm assuming this is a bug?
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#2
05/04/2009 (4:24 am)
Im pretty sure T3D doesnt load kmz files.
#3
05/04/2009 (4:41 am)
nope... but it shouldn't be that hard for you to extend that function to handle extracting the DAE file .... though ... wouldn't it just be easyer to just save directly to DAE in sketchup?
#4
05/04/2009 (8:18 am)
At one point we could load binary Collada zip files... not sure what happened with that support.
#5
Why don't I just export to .dae? Well, because, Sketchup (the free version) only exports to .kmz. You have to buy the Pro version (pricy) to export to other formats, including COLLADA.
@Tom: Can you find out if it still exists, because that is a very nice feature and I was very happy about it.
05/04/2009 (1:32 pm)
If you read the Official Documents, under the COLLADA section, it says that T3D natively supports .kmz; it's just a .zip file that contains a DAE format shape. And it's true; T3D does recognize the .kmz extension, because I can navigate to the shape itself; it just doesn't add it to the scene!Why don't I just export to .dae? Well, because, Sketchup (the free version) only exports to .kmz. You have to buy the Pro version (pricy) to export to other formats, including COLLADA.
@Tom: Can you find out if it still exists, because that is a very nice feature and I was very happy about it.
#6
Perhaps its more that either the autoupdate does not work at all (the always crc is not enabled for dae, zip, kmz in case the feature bases on that) or not with zip resources
05/04/2009 (1:51 pm)
kmz is still listed in the resource manager as extensionPerhaps its more that either the autoupdate does not work at all (the always crc is not enabled for dae, zip, kmz in case the feature bases on that) or not with zip resources
#8
Real Time Updating does not work either with DAE shapes. I use DeleD Collada exporter and the shape's properties do not change unless I press F11 twice or do something drastic to make the program understand that there was a change. As a matter of fact, the shape disappears after a couple of updates.
Specs: OS -> Vista Home Premium 64bit
Intel Core2 Duo CPU T6400 @ 2GHZ
4.00 GB RAM
ATI Mobility Radeon HD 4650
05/22/2009 (2:36 pm)
Still not fixed in Beta 2! As a matter of fact, I think the loading of .kmz files feature is completely removed.Real Time Updating does not work either with DAE shapes. I use DeleD Collada exporter and the shape's properties do not change unless I press F11 twice or do something drastic to make the program understand that there was a change. As a matter of fact, the shape disappears after a couple of updates.
Specs: OS -> Vista Home Premium 64bit
Intel Core2 Duo CPU T6400 @ 2GHZ
4.00 GB RAM
ATI Mobility Radeon HD 4650
#9
The T3D resource manager is in flux at the moment, and does not currently support loading assets directly from a ZIP (or kmz) file. Support for this will be added back in the future.
For now you just need to extract the .DAE and textures from the kmz file manually.
07/03/2009 (5:20 pm)
Hi Sorin,The T3D resource manager is in flux at the moment, and does not currently support loading assets directly from a ZIP (or kmz) file. Support for this will be added back in the future.
For now you just need to extract the .DAE and textures from the kmz file manually.
#10
Before T3D is released?
That is one feature cannot be left out of the official T3D release!
07/03/2009 (11:17 pm)
When in the future?Before T3D is released?
That is one feature cannot be left out of the official T3D release!
Torque Owner Sorin Daraban
Default Studio Name
Anybody care to explain this?