onCollision & polysoup?
by Lee Latham · in Torque Game Engine · 04/10/2009 (10:56 pm) · 0 replies
I'm wondering if it's possible to, say, have a StaticShape with no traditional collision meshes, and have it work with polysoup collision?
What I'm finding is that if I have no collision meshes, the polysoup collision doesn't work for StaticShapes. From what I see in the code, it does seem to support polysoup.
Any input would be greatly appreciated!
What I'm finding is that if I have no collision meshes, the polysoup collision doesn't work for StaticShapes. From what I see in the code, it does seem to support polysoup.
Any input would be greatly appreciated!