Game Development Community

Deploy to Mac from Windows

by Christopher Ellis · in Torque Game Builder · 03/20/2009 (3:55 pm) · 3 replies

I've built something small on Windows and now I'd like to deploy it to Mac. I tried searching the forums, because I'm sure this was asked, but wasn't able to find the answer.

Is there anything special I have to do other than clicking "Mac" on the build screen?

I've had two different people try it and they've had two different problems.

#1
03/20/2009 (5:06 pm)
Quote:Is there anything special I have to do other than clicking "Mac" on the build screen?

Yes - test your game on a Mac. :-)
#2
03/21/2009 (3:18 pm)
I've had a similar problem where my game works perfectly on Windows but does not do the right things in the Mac build.

Interestingly, when I make my Mac builds, I find all sorts of files in all sorts of places.

For example, if I build to My Documents\TGB\Builds\Game\

then some files and subdirectories are created in the following directories:

My Documents\TGB\Builds\Game\
My Documents\
C:\

I think there's something wrong with the Build to Mac in the Windows version.
#3
03/21/2009 (5:20 pm)
I build my game on a Mac and port it to windows. I suggest you get a cheap and old Mac, bring the files from windows, and make a build on that. Since the scripting system is the same, it should work easily.