EULA wording
by Marc Dreamora Schaerer · in iTorque 2D · 03/06/2009 (6:03 am) · 3 replies
Might be me, but I think that the current EULA wording definitely needs some work and that better the sooner than the later unless the iTorque dev staff intends to ensure that nobody is going to buy a license.
To explain a bit what I mean:
"Torque Game Builder for iPhone (iTGB) Indie End User License Agreement (EULA) (Click here for the Commercial EULA)
$500 Per Seat, Per Project License"
Quoted from the current EULA.
As per that wording, any regular user will assume that iTGB Indie costs $500 per seat and that for each project once again, which would make iTGB sooo much more expensive than any competitors tech (Shiva at $200, Unity iPhone Indie at $600).
And that readers might missunderstand is nothing I just came up with. Actually the specific aprt was pointed out by a comrade who read the EULA as he is considering techs and that part pretty much shocked him.
So I thought I better point that out here so it hopefully will be solved better yesterday than tomorrow
To explain a bit what I mean:
"Torque Game Builder for iPhone (iTGB) Indie End User License Agreement (EULA) (Click here for the Commercial EULA)
$500 Per Seat, Per Project License"
Quoted from the current EULA.
As per that wording, any regular user will assume that iTGB Indie costs $500 per seat and that for each project once again, which would make iTGB sooo much more expensive than any competitors tech (Shiva at $200, Unity iPhone Indie at $600).
And that readers might missunderstand is nothing I just came up with. Actually the specific aprt was pointed out by a comrade who read the EULA as he is considering techs and that part pretty much shocked him.
So I thought I better point that out here so it hopefully will be solved better yesterday than tomorrow
About the author
Community Manager Michael Perry
ZombieShortbus
You can safely relay to your comrade that the base cost is $500, with no per-project license fee.