Kaboom! Feedback
by Michael Hall · in General Discussion · 01/13/2009 (11:52 pm) · 3 replies
Hi everyone, I'm just asking for general feedback and/or suggestions for those of you who may have purchased Apparatus' Kaboom! Destroyable Objects Content Pack.
Any problems using it, or understanding how it works? Was the documentation or code comments sufficient? What about any bugs that may have came through? Any suggestions for a followup?
It was originally written for TGE but works just the same in TGEa with a few very minor changes -- I'm not sure if that update actually got uploaded here before it was submitted to the store though. I've since added a few more refinements and have considered doing a major update to take advantage of TGEa features... or thinking ahead: a T3D version instead.
What do you think?
Any problems using it, or understanding how it works? Was the documentation or code comments sufficient? What about any bugs that may have came through? Any suggestions for a followup?
It was originally written for TGE but works just the same in TGEa with a few very minor changes -- I'm not sure if that update actually got uploaded here before it was submitted to the store though. I've since added a few more refinements and have considered doing a major update to take advantage of TGEa features... or thinking ahead: a T3D version instead.
What do you think?
About the author
Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.
#2
I'm still exploring the idea of an even more advanced Kaboom!, especially if I can work-around/fix a random crashing bug with the built-in rigid physics. I'm having visions of being able to catch people on fire too, it's easier than you would think!
Does anyone feel that an enhanced FPS starter should include an example of an destroyable object?
03/26/2009 (6:09 pm)
Glad that worked out good for you Donnie. One of our goals was to make something that demonstrated "out of the box" functinality that would be simple and easy to implement using nothing but stock Torque.I'm still exploring the idea of an even more advanced Kaboom!, especially if I can work-around/fix a random crashing bug with the built-in rigid physics. I'm having visions of being able to catch people on fire too, it's easier than you would think!
Does anyone feel that an enhanced FPS starter should include an example of an destroyable object?
#3
06/08/2009 (4:07 pm)
EDIT: removed comment -- changed my mind.
Torque Owner Donnie Hutson Jr