Splash screen loads... then dies
by Eaymon Latif · in iTorque 2D · 12/23/2008 (6:33 am) · 3 replies
Hi again,
Has anyone had the following issue?
I have created a new project, and just put a background image to see if it will function in the iphone sim(baby steps till i get there!).
it loads the iTGB splash screen... it sits there a while then dies. I've tried checking GDB and the errors in there are from the IOBluetooth stuff, and these are there even if i run the behaviour shooter demo. I've tried this with the example provided in the Docs to no avail.
Has anyone had the following issue?
I have created a new project, and just put a background image to see if it will function in the iphone sim(baby steps till i get there!).
it loads the iTGB splash screen... it sits there a while then dies. I've tried checking GDB and the errors in there are from the IOBluetooth stuff, and these are there even if i run the behaviour shooter demo. I've tried this with the example provided in the Docs to no avail.
#2
this was the error i get in the GDB when i start up... i dont think it should have an affect on the loading as the the behaviour shooter loads...
Initial Command Line
0 : /Users/eaymon/Library/Application Support/iPhone Simulator/User/Applications/2E66E32B-44A9-4769-82FD-507AB76DB7A2/TGBGame_Debug.app/TGBGame_Debug
Merged Command Line
0 : /Users/eaymon/Library/Application Support/iPhone Simulator/User/Applications/2E66E32B-44A9-4769-82FD-507AB76DB7A2/TGBGame_Debug.app/TGBGame_Debug1 : -missing2 : -this
performing mainInit()
2008-12-23 12:55:47.268 TGBGame_Debug[47732:4503] Error loading /System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn: dlopen(/System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn, 262): Symbol not found: _SCDynamicStoreCopyConsoleUser
Referenced from: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.sdk/System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
12/23/2008 (10:04 am)
Thanks mark, no luck i am still working on the simulator for nowthis was the error i get in the GDB when i start up... i dont think it should have an affect on the loading as the the behaviour shooter loads...
Initial Command Line
0 : /Users/eaymon/Library/Application Support/iPhone Simulator/User/Applications/2E66E32B-44A9-4769-82FD-507AB76DB7A2/TGBGame_Debug.app/TGBGame_Debug
Merged Command Line
0 : /Users/eaymon/Library/Application Support/iPhone Simulator/User/Applications/2E66E32B-44A9-4769-82FD-507AB76DB7A2/TGBGame_Debug.app/TGBGame_Debug1 : -missing2 : -this
performing mainInit()
2008-12-23 12:55:47.268 TGBGame_Debug[47732:4503] Error loading /System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn: dlopen(/System/Library/Extensions/IOBluetoothFamily.kext/Contents/PlugIns/IOBluetoothSCOAudioDriver.kext/Contents/Resources/IOBluetoothSCOAudioDriverPlugIn.bundle/Contents/MacOS/IOBluetoothSCOAudioDriverPlugIn, 262): Symbol not found: _SCDynamicStoreCopyConsoleUser
Referenced from: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.sdk/System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
#3
I'm getting the same errors. Did you find a solution?
[Edit]
Solution found:
trolling general iphone Dev forums (ie google search) I discovered that bluetooth devices paired to the computer can cause this bug in the iphone simulator. Looks like is a bug on apples end but should probably still be noted.
on a mac
you can go into your bluetooth preferences and remove any culprit bluetooth devices.
06/08/2009 (11:36 pm)
Bump!I'm getting the same errors. Did you find a solution?
[Edit]
Solution found:
trolling general iphone Dev forums (ie google search) I discovered that bluetooth devices paired to the computer can cause this bug in the iphone simulator. Looks like is a bug on apples end but should probably still be noted.
on a mac
you can go into your bluetooth preferences and remove any culprit bluetooth devices.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft