BG Cliff Construction Kit discussion
by Konrad Kiss · in Torque Game Engine Advanced · 11/07/2008 (9:37 am) · 294 replies
If you are looking for Sahara, the Cliff Construction Kit brought to the next level, please visit the following URL:
This thread was created to discuss Bitgap Games' Cliff Construction Kit. You are welcome to ask questions, comment the kit, and show off your creations through screenshots and videos.
In Torque 3D 1.0.1 (v1.3 BETA):
In TGEA 1.7.1 and 1.8.1 (v1.2):
-- Konrad
About the author
http://about.me/konrad.kiss
#262
01/31/2010 (8:34 am)
Hey Konrad, this is possible to give us, owners of the kit of course, the source of the dts files ? Even in .dae. It's just for the scale in fact or for create quickly some variations of them. Thanks in advance !
#263
01/31/2010 (11:09 am)
Sure, I'll make sure to prepare them by the time the new feature arrives.
#264
01/31/2010 (12:47 pm)
thank you very much Konrad !
#265
Any news regarding this Konrad?
02/27/2010 (12:41 am)
Quote:When the final 1.1 comes out, the Kit will have an updated 1.1 version.
Any news regarding this Konrad?
#266
02/27/2010 (1:03 am)
Hey Christian. That has not changed. When 1.1 release is out, there will be an update for the CCK. There will be some videos about it before that, but the actual CCK release will be for the 1.1 release version of T3D only. This is because I am not able to support alpha or beta versions at this time.
#267
03/19/2010 (5:00 am)
I tried throwing this into T3D 1.1B, didn't have a lot of success. A few things have been moved to different files and are missing/changed at this time. I just had to try :) the forest editor with this would make the engine very nice to work with. It looks and works awesome in 1.0 however.
#268
03/19/2010 (6:40 am)
Thanks Sean. The CCK is only supported for T3D 1.0.1 - as it was a final release. However, there's something else really close to getting out into the store for T3D 1.1 B1 and further beta releases (a free pack for all CCK licensees, yet it's a different pack) that will make you happy I hope. :) There's just one small bug to get rid of, and I will be ready to uncover further details about it.
#269
03/19/2010 (6:52 am)
NP Konrad, all your product have been amazing and I have been very happy with them. I knew it wasn't supported, I was just hoping I could figure out how to get it into 1.1 since I have been using that for the forest editor. I am definitely looking forward to the next release. There were quite a few improvements from TGEA - T3D version, so I assume the same is happening with 1.1. as that seems to be what your hinting at!
#270
Just wanted to let you know that our web server has just experienced a hardware failure and our site is not accessible at the moment. We'll be fixing this asap - I'll post again when bitgap.com is back up. Thanks for your patience.
-- Konrad
03/23/2010 (3:16 pm)
Hey guys,Just wanted to let you know that our web server has just experienced a hardware failure and our site is not accessible at the moment. We'll be fixing this asap - I'll post again when bitgap.com is back up. Thanks for your patience.
-- Konrad
#271
03/24/2010 (5:55 am)
Turned out to be a motherboard failure. The server is back up. Sorry for the inconvenience.
#272
Other than that there is no "install" directory in the zip file as described in the pdf instructions I can't find anything that was left out. Any ideas?
08/04/2010 (10:59 pm)
I am trying to add the cliff construction kit to TGE 1.8.1 and have run into some compile issues. The errors are as follows:c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(349) : error C2039: 'mAccuTexName' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(350) : error C2039: 'mAccumulation' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(351) : error C2039: 'mAccuPlacement' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(355) : error C2039: 'SetBGCliffSkin' : is not a member of 'TSShapeInstance' 1> c:ddenginesourcetstsshapeinstance.h(95) : see declaration of 'TSShapeInstance' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(395) : error C2039: 'mAccuTexName' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(396) : error C2039: 'mAccumulation' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(397) : error C2039: 'mAccuPlacement' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(440) : error C2039: 'mAccuTexName' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(441) : error C2039: 'mAccumulation' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(442) : error C2039: 'mAccuPlacement' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(488) : error C2039: 'SetBGCliffSkin' : is not a member of 'TSShapeInstance' 1> c:ddenginesourcetstsshapeinstance.h(95) : see declaration of 'TSShapeInstance' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(499) : error C2039: 'mAccumulation' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(500) : error C2039: 'mAccuPlacement' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(515) : error C2027: use of undefined type 'CustomMaterial' 1> c:ddenginesourceconsoleconsoletypes.h(28) : see declaration of 'CustomMaterial' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(515) : error C2065: 'MAX_TEX_PER_PASS' : undeclared identifier 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(558) : error C2039: 'mAccuTexName' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(559) : error C2039: 'mAccumulation' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(560) : error C2039: 'mAccuPlacement' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(577) : error C2039: 'mAccuTexName' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(578) : error C2039: 'mAccumulation' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData' 1>c:ddenginesourcet3dbgcliffstsbgcliffstatic.cpp(579) : error C2039: 'mAccuPlacement' : is not a member of 'BGCliffSkinData' 1> c:ddenginesourcetstsshapeinstance.h(37) : see declaration of 'BGCliffSkinData'
Other than that there is no "install" directory in the zip file as described in the pdf instructions I can't find anything that was left out. Any ideas?
#273
Good luck, and let me know how that goes!
08/05/2010 (1:16 am)
@Dennis: It looks like you did not apply the changes to the engine - only copied ove the CCK files. Or perhaps just forgot to make changes in tsShapeInstance.h and consoleTypes.h. Try the manual instructions if all else fails. You find them under your account's My Products section. Where you download the TGEA 1.8.1 version of the kit there should also be a link to read the kit patch as install instructions.Good luck, and let me know how that goes!
#274
08/06/2010 (1:37 am)
@Konrad - you were correct. I manually copied the rest of the code and it worked just fine. Thanks.
#275
08/06/2010 (9:22 am)
Is there any way I can use CCK on T3D 1.0.1 Binary, kindly do something
#276
Unfortunately the Cliff Construction Kit works by using customized derivatives of the TSStatic class - it is not possible right now to use it without modifying source.
08/06/2010 (9:30 am)
@Sailesh:Unfortunately the Cliff Construction Kit works by using customized derivatives of the TSStatic class - it is not possible right now to use it without modifying source.
#277
08/07/2010 (2:58 am)
Looking forward to the release... I picked up the kit last week (knowing it was not going to work yet under T3DB--nice surprise to hear it may be available ahead of the final). I'm really looking forward to trying out the accumulator.
#278
08/16/2010 (5:07 pm)
When will it release i too am waiting for that
#279
08/16/2010 (5:14 pm)
Sometime during the week. I'm wrapping things up as I write this. You will need a source license for Torque 3D 1.1 Beta 2 to be able to use Sahara in your project.
#280
08/16/2010 (8:01 pm)
oh my, CCK and AFX all in the same week.. and its not even close to christmas :)
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