LowEnd Modeling Program Source Files
by Rex · in Artist Corner · 10/08/2008 (7:10 am) · 3 replies
After reading a few Posts regarding this topic; I'm now here to offer my modeling/engineering skills to any Commercial Content Pack developers desiring to provide Source files for lowcost modeling packages, as well as any Development Team needing a lowcost solution to your content requirements.
I am quite confident I can supply your Content Pack with high quality, working, Source art that is constructed and setup along the lines of the 'highEnd' modeling package Source files.
I've been hammering away at the 'lowEnd' of the pipeline[as well as everywhere along the ladder] for some time now and have gotten things out of Milkshape3D that rival the original DTS files, exported from Max.
Don't wait for that 'perfect' Pack to come along; via the artist/producer's projected output schedule. Why not directly engage an established artist, capable of providing for your individual project requirements at your price point?
To speed things along, I do not take 'concept Art' and make image planes and build geometry[unless you need it...and that's another whole process]. I take your empty geometry/mesh and get it moving and shaking...lol, with rigging and animation and exported to the Torque Engine as DTS/DSQ output.
There is literally a TON of geometry out in the 3D world, not much of it works 'out of box' in Torque; I can get your geometry inside Torque and working.....;).
I am quite confident I can supply your Content Pack with high quality, working, Source art that is constructed and setup along the lines of the 'highEnd' modeling package Source files.
I've been hammering away at the 'lowEnd' of the pipeline[as well as everywhere along the ladder] for some time now and have gotten things out of Milkshape3D that rival the original DTS files, exported from Max.
Don't wait for that 'perfect' Pack to come along; via the artist/producer's projected output schedule. Why not directly engage an established artist, capable of providing for your individual project requirements at your price point?
To speed things along, I do not take 'concept Art' and make image planes and build geometry[unless you need it...and that's another whole process]. I take your empty geometry/mesh and get it moving and shaking...lol, with rigging and animation and exported to the Torque Engine as DTS/DSQ output.
There is literally a TON of geometry out in the 3D world, not much of it works 'out of box' in Torque; I can get your geometry inside Torque and working.....;).
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
#2
0Dd6qXfgkUI NfxzuyWnRjU
Link
...bummer, the example from the Help works, as do others of mine, any without extra symbols in the 'fileName'.
As you can see my code bailed out with the 'hyphen' between 2 and 9....
10/12/2008 (8:35 am)
...testing, testing, One-Two-Three! lol, here goes, but just a sample of what's possible at the lowEnd with some decent Source files.0Dd6qXfgkUI NfxzuyWnRjU
Link
...bummer, the example from the Help works, as do others of mine, any without extra symbols in the 'fileName'.
As you can see my code bailed out with the 'hyphen' between 2 and 9....
#3
Another attempt at embedding a video uploaded to youTube....no extra symbols, might actually work.
Viva lowEnderz!
10/12/2008 (5:28 pm)
Another attempt at embedding a video uploaded to youTube....no extra symbols, might actually work.
Viva lowEnderz!
Torque 3D Owner Dave Young
Dave Young Games
Especially for those requirements where the sizes of models and springs and joints and heights need to be PERFECT according to an exact specification, the man can deliver like FedEx ...