Custom Game Icon
by Deozaan · in Torque Game Builder · 10/03/2008 (8:26 pm) · 2 replies
Is there a way to specify which icon file the game exe will use without recompiling the executable from the source code?
If yes, what is the method to do such a thing?
If no, what special format does the .ico file need to be to compile correctly? I tried replacing t2d.ico with my own ico file and compiling but it gave me the following error:
Any help or suggestions as to what this means and how to solve it? What's a DIB? What's SDKPAINT?
If yes, what is the method to do such a thing?
If no, what special format does the .ico file need to be to compile correctly? I tried replacing t2d.ico with my own ico file and compiling but it gave me the following error:
Quote:.\T2D SDK.rc(31) : error RC2176 : old DIB in t2d.ico; pass it through SDKPAINT
Any help or suggestions as to what this means and how to solve it? What's a DIB? What's SDKPAINT?
#2
How to Change the Icon resource has only dead links and outdated information for Visual C 7. (I'm using Visual Studio 2005).
This one is even more worthless as it's just a generic mumbling response that the setting should be there somewhere in the project properties, mentioning that somebody ought to write out how to do it because that sure would be useful.
TDN is actually just a cut and paste from the previous useless answer.
I'm not sure if this one even mentions changing the icon but it's specifically for Mac anyway so it's not helpful either.
The rest of the results don't appear to have anything to do with changing the executable icon.
Does anybody have any idea why using my own icon file is giving me that error? What I've done is backup the original t2d.ico file and put my own custom icon in the same location, using the same "t2d.ico" filename. But when I try to compile it gives me that error.
10/04/2008 (6:21 pm)
Thanks but that's not helpful.How to Change the Icon resource has only dead links and outdated information for Visual C 7. (I'm using Visual Studio 2005).
This one is even more worthless as it's just a generic mumbling response that the setting should be there somewhere in the project properties, mentioning that somebody ought to write out how to do it because that sure would be useful.
TDN is actually just a cut and paste from the previous useless answer.
I'm not sure if this one even mentions changing the icon but it's specifically for Mac anyway so it's not helpful either.
The rest of the results don't appear to have anything to do with changing the executable icon.
Does anybody have any idea why using my own icon file is giving me that error? What I've done is backup the original t2d.ico file and put my own custom icon in the same location, using the same "t2d.ico" filename. But when I try to compile it gives me that error.
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