Game Development Community

Hard edges

by Painter · in Technical Issues · 10/03/2008 (7:51 am) · 5 replies

Hello,
I created a dts building and a dif building.
What happens is not easy to explain.
I'll try anyway. I can see the textures moving from the top to the bottom, and back to top,
along the edge. It seems it follows the refreshing time of the screen.
The edges are not clean (not anti-aliased).
This doesn't happen with the demo, so I suppose I have to modify some
parameters somewhere. I'm really new to Torque and don't know what to do.
Somebody could help ?
Thanks for it.

#1
10/03/2008 (9:45 am)
Can you post a picture or a video of the problem in action? That might make it easier to explain/solve.
#2
10/03/2008 (12:36 pm)
Thanks Aaron for your help.
You can have a look at url=www.lefourbi.ch/videotest.htm
for a short video.
#3
10/03/2008 (2:08 pm)
Ahh. From the video, it just looks like a simple aliasing artifact. The reason it's moving is probably because the player character camera is rising and falling with simulated breathing. If you hit [ Tab ] on your keyboard to get int third person view and don't move the mouse, the aliasing artifacts along the edges shouldn't move.

As for cleaning up that edge, there are a few things you can do, but the easiest one is to go to your video card control panel (under advanced display properties in windows) and increase your Anti-Aliasing settings.

There are probably some tricks you can do for the actual model to limit the effects you are seeing.
#4
10/04/2008 (3:00 am)
I changed some parameters on my video card but no improvement.
The problem is still there in the third person mode.
But in flying camera mode the problem is solved, no edges movements.
New videos.
So what is the solution ???
Best regards.
#5
10/05/2008 (11:52 am)
Painter,

I think Aaron is correct. The effect is related to the model having an "idle" animation. If you can change the animation to not be so subtle the effect won't seem so bad. If you can change the model to NOT have this animation that will solve it as well.

I cannot think of any simple way to fix this for someone new to Torque. Anyone got any ideas?

- Paul